tag:blogger.com,1999:blog-79139968519713015322024-03-13T01:27:32.137-07:00Way of the Retribution.This is a Warmachine and Kendo blog, with an intent to draw parallels between martial arts and miniature war gaming. Specifically between fighting styles and ways to present and disassemble conflicts or encounters, from a table top perspective problems and answers.
I hope to make 4 different kinds of posts. Battle reports, Applicable theory, theory/philosophy and tactical theory.Cyrysthttp://www.blogger.com/profile/09564174264880954551noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-7913996851971301532.post-77518519691450631392017-07-29T18:29:00.001-07:002017-07-29T18:29:09.860-07:00Defenders of Ios, Thyron VS Mohsar the Desert Walker.War Room Army<br />
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Circle Orboros - Mohsar<br />
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Theme: No Theme Selected<br />
75 / 75 Army<br />
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Mohsar the Desertwalker - WB: +27<br />
- Wild Argus - PC: 7 (Battlegroup Points Used: 7)<br />
- Wild Argus - PC: 7 (Battlegroup Points Used: 7)<br />
- Megalith - PC: 20 (Battlegroup Points Used: 13)<br />
- Gorax Rager - PC: 7<br />
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Blackclad Wayfarer - PC: 4<br />
Blackclad Wayfarer - PC: 4<br />
Thrullg - PC: 6<br />
Thrullg - PC: 6<br />
Reeve Hunter - PC: 4<br />
Reeve Hunter - PC: 4<br />
War Wolf - PC: 2<br />
War Wolf - PC: 2<br />
War Wolf - PC: 2<br />
Wolf Lord Morraig - PC: 8<br />
Gallows Grove - PC: 2<br />
Gallows Grove - PC: 2<br />
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Wolves of Orboros - Leader & 9 Grunts: 11<br />
- Wolves of Orboros Chieftain & Standard - Chieftain & Standard Bearer: 4<br />
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War Room Army<br />
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Retribution of Scyrah - Thyron<br />
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Theme: Defenders of Ios<br />
3 / 3 Free Cards 75 / 75 Army<br />
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Thyron, Sword of Truth - WJ: +27<br />
- Fane Knight Guardian - PC: 0<br />
- Banshee - PC: 18 (Battlegroup Points Used: 18)<br />
- Banshee - PC: 18 (Battlegroup Points Used: 9)<br />
Proxied by Hypnos.<br />
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Arcantrik Force Generator - PC: 17<br />
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Lys Healer - PC: 0<br />
Arcanist Mechanik - PC: 2<br />
Arcanist Mechanik - PC: 2<br />
Arcanist Mechanik - PC: 2<br />
Fane Knight Skeryth Issyen - PC: 0<br />
- Fane Knight Skeryth Issyen (Continued)<br />
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Houseguard Halberdiers - Leader & 9 Grunts: 13<br />
- Houseguard Halberdier Officer & Standard - Officer & Standard: 4<br />
- Soulless Escort - PC: 1<br />
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Houseguard Halberdiers - Leader & 9 Grunts: 13<br />
- Houseguard Halberdier Officer & Standard - Officer & Standard: 4<br />
Proxied by a unit of Skorne swordsmen.<br />
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Heavy Rifle Team - Leader & Grunt: 4<br />
Heavy Rifle Team - Leader & Grunt: 4<br />
Poxied by a ghost sniper on a large base and a Dawnguard UA.<br />
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THEME: Defenders of Ios<br />
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A little pre game theory. </div>
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This Mohsar list has some pretty credible assassination. As he can sands in, use the Argus animus to paralyze me and just start buying attacks. </div>
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Thankfully as long as Thyron is flanked by Banshees within 3 inches, he cant cast spells if he sands in close enough to attack me. </div>
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Thyron doesnt bring anything specifically good into the match up, other than himself. </div>
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Thyron himself, is specifically good. </div>
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I won the die roll and chose the side without the 2 forests.<br />
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Ret and Circle turn 1.<br />
Thyron put Assail on a Banahee and Storm ragers himself.<br />
I derp a little by running my halberdiers in, but leaving the second wave too far back to do anything.<br />
He had positioned up and put some pillars in the center of the table.<br />
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Circle turn 2</div>
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So I lose the Halbs and have no retaliation. Even worse I positioned the UA to keep them all in command and he made a perfect Crevasse target which dismounts Skyreth.</div>
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Left flank doing poorly. </div>
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I mis read my Heavy Rifle Team cards and cant advance them close enough to take a crack at the Argus. The Banshee also misses. </div>
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The other HRT however puts 6 damage on Megalith and then the AFG does another 14ish. Thyron skirts around the AFG to control the flag, but puts Assail on the Bannshee first. The Banshee with 3 focus charges Megalith and finishes him off with one charge attack. </div>
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Maybe he forgot to cast Wild Growth or thought Megalith could tank it. When I asked him about it he said that he was happy to initiate the trade with Megalith because he knew he could kill the Banshee. </div>
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Certainly if the Banshee couldnt charge the shooting damage putput would be negated by Megaliths healing. So I felt that I had to take the opportunity, wether he intended to make it that easy for me or not. </div>
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Because a Banshee is fortunately completely within 3 inches of Thyron his assassination run is blocked.<br />
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Mohsar curses the Banshee in the zone which killed Megalith and the Reeve hunter War dog synergy kicks in. First hunter assaults, triggers the three charges then hits with his charge. After all that the Banshee is down to 3 boxes and the other Reeve hunter finishes it off. One hunter consolidates into the Halbs and the other consolidates backwards.<br />
This time he derps on the left flank and leaves 3 Halberdiers alive in the zone. He uses resources instead to kill thr HRT, which at least leaves Morraig contesting the flag Thyron is on.<br />
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Ret is on 2 control points and Circle couldnt score any.<br />
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So The Banshee gets charged up with focus and concentrated power. The AFG shoots the 2 pillars of salt out of the way. Thyron feats and charges his center Argus. Sitting base to base with the flag he kills it and controls the flag.<br />
Then the Banshee starts swinging at Morraig. However with 5 attacks boosted with Thyrons feat only 2 hit, so he only dismounts him.<br />
Squeaky bum moment as the last thing to stop me from dieing to an assassination next turn is the Fane Knight Guardian charging Morraig and attacking him over a wall.<br />
Miraculously he hits over the wall and rolls enough damage to kill the Wolf Lord.<br />
The lyss healer advances to control my flag.<br />
2 points secured.<br />
The last part is for the right zone Halberdiers to mini feat and clear the zone of 3 Wolves and a Reeve hunter. Which they do with much less effort than I expected.<br />
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Retribution scenario win.<br />
<br />Cyrysthttp://www.blogger.com/profile/09564174264880954551noreply@blogger.com0tag:blogger.com,1999:blog-7913996851971301532.post-39280963519329705312017-07-27T05:08:00.000-07:002017-07-27T13:59:45.116-07:00Shadows of the Retribution theme Issyria VS Infernal Machines theme Agathia. <div class="separator" style="clear: both; text-align: center;">
The pit 2 </div>
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[Theme] Infernal Machines</div>
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(Agathia 1) Bane Witch Agathia [+29]</div>
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- Deathripper [6]</div>
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- Deathripper [6]</div>
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- Slayer [10]</div>
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- Slayer [10]</div>
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- Skarlock Thrall [0(4)]</div>
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Bloat Thrall [4]</div>
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Bloat Thrall [0(4)]</div>
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Bloat Thrall Overseer Mobius [6]</div>
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Necrotech [2]</div>
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Soul Trapper [1]</div>
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Soul Trapper [1]</div>
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Warwitch Siren [0(4)]</div>
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Warwitch Siren [4]</div>
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Bile Thralls (min) [9]</div>
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- Skarlock Commander [3]</div>
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Carrion Thralls (max) [10]</div>
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Mechanithralls (min) [6]</div>
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- Skarlock Commander [3]</div>
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Mechanithralls (max) [9]</div>
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- Brute Thrall (3) [6]</div>
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Necrosurgeon & Stitch Thralls [4]</div>
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Necrosurgeon & Stitch Thralls [4]</div>
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Theme: Shadows of the Retribution</div>
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2 / 2 Free Cards 75 / 75 Army</div>
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Issyria, Sibyl of Dawn - WJ: +29</div>
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- Hemera - PC: 16 (Battlegroup Points Used: 16)</div>
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- Daemon - PC: 16 (Battlegroup Points Used: 13)</div>
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- Daemon - PC: 16</div>
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Mage Hunter Assassin - PC: 0</div>
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Mage Hunter Assassin - PC: 0</div>
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Narn, Mage Hunter of Ios - PC: 6</div>
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Arcanist Mechanik - PC: 2</div>
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Mage Hunter Strike Force - Leader & 9 Grunts: 16</div>
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- Mage Hunter Strike Force Commander - PC: 4</div>
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Spears of Scyrah - Leader & 2 Grunts: 9</div>
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Mage Hunter Infiltrators - Leader & 9 Grunts: 13</div>
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- Eiryss, Mage Hunter Commander - PC: </div>
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THEME: Shadows of the Retribution</div>
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Ret wins the roll and goes first.<br />
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Once again, everything runs.<br />
I am not used to not bringing immunity to blast and bunch my Strike Force up a bit too much considering all the bloat thralls he has.<br />
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And so the bloat thralls take a significant chunk out of the unit.<br />
Mech thralls charge the remaining Strike Force but all fail to hit the nimble elves.<br />
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The Daemons advance up on either side of the house and between them vaccuum up about 11 models including a War Witch and the Skarlock.<br />
Hemera with Admonition upkept for free runs up. Issyria thanks to Hemera arcs 3 blinding lights into his 3 Bloat thralls.<br />
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The ambush comes on the right and kills off almost all of the rest of the MHSF. His jacks come in but fail to kill both of mine, however leaves them engaged. The carrion thralls run in to engage my Infiltrators.<br />
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I didnt particularly want to go for an assassination as I wanted to see how well my Daemon and the Spears of Scyrah could hold the flank. However I kind of needed to go gome early so I gave it a try.</div>
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<ul>
<li style="text-align: left;">The Daemons get 2 focus each.</li>
<li style="text-align: left;">Issyria feats and casts crusaders call.</li>
<li style="text-align: left;">The one on the left advances right and shoots a Thrall on the hill. This pulls the jack out of melee with the other Daemon.</li>
<li style="text-align: left;">One mage hunter assassin kills the Carrion Thrall which is engaging Eyriss3. 3yriss advances and shoots Agathia, hitting and causing Arcane Hemmorage. Upkeeps and focus drops and with 4d6 dropping the lowest does 10 damage. </li>
<li style="text-align: left;">The Daemon which was unengaged by the others helmouth shoots a Bloat thrall pulling in Agathia and killing her with its pow 12 blast, even before the MHA can charge her. </li>
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<br />Cyrysthttp://www.blogger.com/profile/09564174264880954551noreply@blogger.com3tag:blogger.com,1999:blog-7913996851971301532.post-88128065809857563082017-07-27T04:29:00.000-07:002017-07-27T04:31:58.184-07:00Shadows of the Retribution theme Issyria 75 points VS Witch Coven<div class="separator" style="clear: both; text-align: center;">
Spread the Net.</div>
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Theme: Shadows of the Retribution</div>
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2 / 2 Free Cards 75 / 75 Army</div>
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Issyria, Sibyl of Dawn - WJ: +29</div>
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- Hemera - PC: 16 (Battlegroup Points Used: 16)</div>
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- Daemon - PC: 16 (Battlegroup Points Used: 13)</div>
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- Daemon - PC: 16</div>
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Mage Hunter Assassin - PC: 0</div>
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Mage Hunter Assassin - PC: 0</div>
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Narn, Mage Hunter of Ios - PC: 6</div>
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Arcanist Mechanik - PC: 2</div>
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Mage Hunter Strike Force - Leader & 9 Grunts: 16</div>
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- Mage Hunter Strike Force Commander - PC: 4</div>
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Spears of Scyrah - Leader & 2 Grunts: 9</div>
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Mage Hunter Infiltrators - Leader & 9 Grunts: 13</div>
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- Eiryss, Mage Hunter Commander - PC: </div>
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THEME: Shadows of the Retribution</div>
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(Helleana 1, Morgaen 1 & Selene 1) The Witch Coven of Garlghast [+26]</div>
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- Deathripper [6]</div>
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- Deathripper [6]</div>
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- Reaper [13]</div>
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- Seether [13]</div>
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- Slayer [10]</div>
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- Stalker [8]</div>
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- Stalker [8]</div>
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- Skarlock Thrall [4]</div>
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Gorman di Wulfe, Rogue Alchemist [4]</div>
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Machine Wraith [2]</div>
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Machine Wraith [2]</div>
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Warwitch Siren [4]</div>
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Warwitch Siren [4]</div>
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Blackbane's Ghost Raiders (max) [17]</div>
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Ret top of round 1 turn 1.<br />
I went first and ran. Although a little too zealously.<br />
Admonition went on to Hemera, which is proxied by the Pheonix.<br />
I didnt actually know what to do with Invoiable Resolve.<br />
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Cryx bottom of round 1 turn 1. Cryx Feat Turn<br />
A stalker takes Infernal Machine and kills Eyriss, who thought she was safe behind the house.<br />
Black banes run up.<br />
The Egg gets moved forward and the jacks group up around it to keep it safe. The coven feats and plunge the majority of the Retribution army into darkness.<br />
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Ret round 2 turn 2 Retribution Feat Turn.<br />
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The center Daemon takes 3 focus advances and attempts to shoot the Blackbanes but misses.<br />
So Issyria feats, advances and ancillary attacks it. The shot it and pulls 4 more Black Banes killing them all.<br />
The other Daemon advances but does nothing. After the Spears activate only 2 BlackBanes remain. The Strike Force put a little damage on the jacks.<br />
The Infiltrators charge and kill the Stalker which killed Eyriss. Narn who was outside of feat charges the Machine Wraith and sprints to engae a Stalker and Deathripper.<br />
Hemera runs into the zone but my Arcanist is too far away to control the flag in the forest. <br />
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Cryx bottom of round 2 turn 2.<br />
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The Coven put Curse of Shadows on the MHSF. Kill the Daemon but only put a small amount of damage on the other.<br />
Banes move in to hold central zone. Gorman acid bombs 5 Infiltrators.<br />
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Ret 1 Cryx 0<br />
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Ret top of 3 turn 3<br />
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The MHA and the spears unengage the Daemon by killing the jack, the Daemon steps back and boosts its shot into a blackbane dragging in Gorman and another blackbane and killing all 3.<br />
A Mage Hunter Assassim runs to the flag and the Infiltrators kill the other jacks in the central zone.<br />
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Ret goes 3 to 0<br />
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The Cryx player engineers an assassination using his jacks harpoon gun. However the repaired Daemon admonitions into melee with it and the assassination fails before he even gets to roll dice against Issyria.<br />
At the end of his turn Ret goes to 5 and wins on scenario.<br />
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<br />Cyrysthttp://www.blogger.com/profile/09564174264880954551noreply@blogger.com0tag:blogger.com,1999:blog-7913996851971301532.post-74891488230499579452017-07-17T22:56:00.002-07:002017-07-18T01:06:06.609-07:00Boundless Charge 2017. 20 person Osaka SR2016 report.<div class="separator" style="clear: both; text-align: center;">
July 15th and 16th</div>
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Win while your losing. </h4>
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Finally after sleepless nights and un-productive days the culmination of anxiety came to a head down in Ikeda, Osaka. It was a scorching hot weekend, I was wearing a pair of new shoes which had savagely ripped the back of my ankles apart, to the point that my heels and socks were covered in blood. Despite this I was prepared and excited.</div>
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I thought I had prepared myself as much as I could. I examined all the lists I could run into and what the match up drops would probably be. Soon I will go into detail about that.</div>
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<h3 style="clear: both; text-align: center;">
The result was that over 5 rounds I lost 3 games.</h3>
<div style="text-align: center;">
But came 4th.</div>
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This was a pretty devastating result for me. At the end of the first day I was a comfortable 2 out of 3 and figured I would just cruise into the lower bracket. Thought I might win some games and feel better about myself for dropping one in the first day.</div>
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But SoS put me into the top four for the second day and suddenly it was all hands on deck. With a curry infused hangover which was the result of being encouraged into the bottle due to the recent crushing defeat, bleeding ankles and being dropped into the match up I thought I had dodged, the second day was going to teach me some lessons which I was not prepared for.<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigldYyE8SYvMlJ51mcUr8tfYVyIt-PC-moLc1wiS0EVcldl_9-egVVTQFmDiinRkaNAiC43AhJWsxij0J1JQ9BQ4iSnjNBLMLjxQLUbz20jR8BcAj067eKL8WhWqoWPdBjjWZ7nolAwpQd/s1600/20170715_164049.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigldYyE8SYvMlJ51mcUr8tfYVyIt-PC-moLc1wiS0EVcldl_9-egVVTQFmDiinRkaNAiC43AhJWsxij0J1JQ9BQ4iSnjNBLMLjxQLUbz20jR8BcAj067eKL8WhWqoWPdBjjWZ7nolAwpQd/s640/20170715_164049.jpg" width="640" /></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4Ixcsfmf8oCfqjILZ0G1V7Lx4-lxl7ee2s3clV-dmi7n3h4vI77_qHipuSE7X88q6LrNaVOuCfPYnLpnH0MPMYBl97t3S0PbMw_67t-l_3OzJdO9EOAx0p4GNepcw9sB0s9ebILCkVKLA/s1600/20170715_163911.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4Ixcsfmf8oCfqjILZ0G1V7Lx4-lxl7ee2s3clV-dmi7n3h4vI77_qHipuSE7X88q6LrNaVOuCfPYnLpnH0MPMYBl97t3S0PbMw_67t-l_3OzJdO9EOAx0p4GNepcw9sB0s9ebILCkVKLA/s640/20170715_163911.jpg" width="640" /></a></div>
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<h2 style="clear: both; text-align: center;">
Pre tournament predictions and assessments. </h2>
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So before the event I put up this match up prediction. Assessing what I would play into each list and who the opponent would pick. I hoped to see how accurate I was at predicting outcomes and thought it might be amusing to see how wrong I was too.</div>
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<h4 style="clear: both; text-align: left;">
<i><u>In Italics are post tournament comments and notes.</u></i></h4>
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Pair 1<br />
This is my biggest concern this tournament.<br />
I built my Issyria list to be able to play into Bones of the Earth, but I had no practice against it. On the other hands the Wurmwood list would eat the Issyria list up. Thankfully I took Vyros1 on a whim and he might need to be the drop into either list.<br />
The Vyros list cares little about Wurmwoods feat and he doesnt have a lot of infantry for Wurmwood to prey on. Wurmwood cant sit in the center of the table and feat because Imperitus can just charge and kill him.<br />
Into bones its a much harder game. Nothing in the Vyros list can one round a Woldwrath while it has roots on it.<br />
With roots I can only take one Wold if I commit all 3 heavies. If I feat I can take 2 wolds with all of my heavies. At any time however Megalith can be killed by 2 of my heavies or Helios himself. It becomes a very tricky game where I am trying to bait into a position where I can feat and engage with infantry to kill 2 heavies in one round, whereas he wants to sit back and shoot away my infantry and support. If i can split his force it gives me a bit more play. Thankfully if my jacks are alive I do have an assassination in the back pocket. Either by delivering IMperitus with potentially 23" of non linear threat or just shooting Baldur a few times if he doenst camp any fury and has no defencive tech up, both unlikely situations.<br />
<br />
Vyros<br />
Confidence against:<br />
Baldur - 50%<br />
Wurmwood - 75%<br />
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<i>Result:</i></div>
<div style="text-align: center;">
<i><br /></i></div>
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<i> This list ran into the Ghost Fleet player round 1. In a massive turn of events the Ghost fleet player was last years champion. This totally dashed my confidence as I was banking on this lists pilot to be inexperienced. Anyway it was Wurmwood into Skarre double Kraken double Wraith Engine and Wurmwood lost. </i></div>
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<i><br /></i></div>
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<i><u>List dodged!</u></i></div>
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<i>--------------------------------------------------------------------------------------------</i></div>
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The Ghost fleet appears. </div>
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I have it on good information that the pilot of these lists is likely to have purchsed them, net decked them and played them little. I am banking on the Ghost fleet to be mis played. While the secondary list would be reasonably easy pickings for either of my lists. I think Issyria is the drop in both cases as I had hear in mind for taking both Bones and Ghost fleet. Again I just have to hope I can play Issyria better than he can play Denegra in the match up.</div>
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The wraith Engine is more of a problem for Issyria but I cant chose to drop Vyros into this list anyway, its too dangerous. One of the key targets is to take out the arc nodes asap and try not to let my army get debuffed to all hell.</div>
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Issyria</div>
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Confidence against:</div>
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Skarre - 90%</div>
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Denegra - 70%</div>
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<i>As it turns out this was last years champion. </i></div>
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<i>Confidence re assessment. </i></div>
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<i>Skarre - 50%</i></div>
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<i>Denegra - 25%</i></div>
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<i>--------------------------------------------------------------------------------------------</i></div>
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The infernal machines list or Witch Coven. Skarre can give me a pretty bad day with this much infantry and I used to know what the coven could do, so they are a bit of an unknown entity for me. That being said I am pretty confident that my Issyria list could play into either of these and considering the kind of success I have had with it in the past against Cryx I am pretty confident.<br />
<br />
Issyria<br />
Confidence against:<br />
Skarre - 80%<br />
Coven - 80%<br />
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<i>--------------------------------------------------------------------------------------------</i></div>
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The mysterious circle player.<br />
At first I didn't pay these lists much attention. But later I was made aware that they were likely made by a surprise visitor who is a member of the French WTC team. Because of this clout alone I am giving them a lot more attention than I otherwise would. That being said the match up becomes a bit more difficult after considering it. My first reaction would be just to grab Issyria but because I have heard that he is a great player and I have realized what the theme is capable of, I think I would have to drop Vyros not to just get all my infantry eaten. It also lacks a lot of punch outside of Ghettorix. So he may be forced into playing his Baldur list, which alternately is weaker to the movement shenanigans of my Vyros list.<br />
<br />
Vyros<br />
Confidence against:<br />
Kruegar - 50%<br />
Baldur - 50%<br />
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<div style="text-align: center;">
<i>Despite stuff, my confidence level stays the same, I just need more experience into that particular match. Knowing the player now however I might put the confidence level down to 30% with my current lists.</i></div>
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The Children of the dragon-s<br />
So if I have heard anything about crap theme lists from podcasts it is that this is a crap theme list. I dont know what all the Nehpalim do and I think they might get unyielding. So the best thing to do is just shoot them all off the table with Issyria.<br />
I am pretty confident Issyria can play into this and I have no idea what Thagrosh does these days but I am assuming this player isnt that experienced and I can just clean him off the table if I run into him.<br />
<br />
Issyria<br />
Confidence against:<br />
Thagrosh list1 - 90%<br />
Thagrosh list 2 - 90%<br />
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The known enemy, Circle list.<br />
Looking at the lists alone, I would be concerned. The only thing better than one stalker is 2 and this player seems to be bringing a lot of tech. Unfortunately I know this player well and know what he can do. Because of this it is one of my least favorable match ups. I dont know new Grayle these days but I remember he used to like seeing infantry accross the table. Kruegar is a bad time for my Isyria gunline so the answer must be Vyros. If it is the Helios list then he is crutching on Wraithbane to get around my armor. The Thrullgs are bad news for my Battle mages too. I dont think Vyros into his Grayle list is too much better for me. But still better than dropping Issyria.<br />
<br />
Vyros<br />
Confidence against:<br />
Kruegar - 40%<br />
Grayle - 50%<br />
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Trolls trolls and trolls.<br />
Hoarluck stops Vyros from playing the shenanigan game and Horgle can bust his jacks anyway, so without needing to analyse the match up much more I need to drop Issyria into this.<br />
I am pretty sure she can shoot those heavies off the board if not the Sentinels will make short work of them and the same goes for the Horgle list, I just have to make sure I kill it so he cant Ignite a unit full of Sentinels who fail to kill the mountain king. However if my Sentinels fail to kill the mountain king while under an Issyria feat I will swiftly eat my own hat.<br />
<br />
Issyria<br />
Confidence against:<br />
Hoarluck - 75%<br />
Horgle - 75%<br />
<br />
<div style="text-align: center;">
<i>Well this calls for a complete re assessment...</i></div>
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<i>--------------------------------------------------------------------------------------------</i></div>
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Cygnar! Storm Division and Heavy Metal<br />
What do these guys do again? So I assume Nemo throws ligthening at me and Caine just shoots everything off the table. While Vyros into Nemo seems like a safer play Caine will just destroy the Vyros list I am pretty sure. Issyria is packing a fair bit of armor stack with the Sentinels and can out threat most of both of those lists. Electro leaps are going to be hell. But blinding light gets me a lot in either of these match ups going down on the Stormstrider or the Hurricane and she should let me get the first strike in comfortably.<br />
<br />
Issyria<br />
Confidence against:<br />
Nemo - 75%<br />
Caine - 60%<br />
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That Cephalyx guy.<br />
This is another local meta player. The last few games against him I have dropped as I was trying out new things. The biggest problem is just eh weight of numbers and not being able to pick out the heavies soon enough. Ret needs its infantry to do work yet the Cephalyx infantry will be able to overwhelm the Ret infantry.<br />
The wins I have had are usually due to assassination. With the fact in mind that he can just flood my infantry I am leaning into Vyros for this match up. I would need to focus on bringing down his heavies however. Issyria would do little into the army herself but Discordia could get a lot of work done. In the end it might depend on table and Scenario but I think Vyros is my call here.<br />
<br />
Vyros<br />
Confidence against:<br />
Thexus - 65%<br />
Cyphon - 50%<br />
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Exhibit Skorne A<br />
Another local meta player. I have played against both of these lists. Because of my knowledge of the player and the fact its Skorne I think I must go with Issyria. Xerxis cant hide from her army and she can threat a long way. I can ignore Tiberion, the Vyros army would not and I can focus on killing Xerxis himself. More importantly into Zaal I can probably whipe off most of his army, but that is when his assassination threat is the most live. With Issyria I have Arcane Vortex and can negate it.<br />
<br />
Issyria<br />
Confidence against:<br />
Xerxis - 60%<br />
Zaal - 80%<br />
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The Oracles list.<br />
Simply look at all those Angelii. It must be Issyria, no question. I have little to no dea what Fyanna does and I will never see someone play Vayl the way I have in the past. But the anti shooting tech cimbined with the hit modifiers and threat extention for Issyria seals this deal for me.<br />
<br />
Issyria<br />
Confidence against:<br />
Fyanna - 75%<br />
Vayl - 60%<br />
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Last years champion</div>
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There is no doubt in my mind who this is. I built my Issyria list specifically to be able to drop into it. Blinding light can shut down the TEP and the Invictors have the range and damage to first strike a lot more of his support. The Stormfall archers provide punch or range both necessary to keep away from his guns. The only problem is running the Sentinels as they are most vulnerable to his autopoint damage. I included them ironically to play into the Bones list, which now they wont.</div>
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Still I am pretty confident I can deliver half a unit, which is all I need under feat to kill Prime Axiom. Moros is stealth so not an easy Backlash target and Discordia will have the assistance of Arcane Vortex. </div>
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<br /></div>
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Issyria</div>
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Confidence against:</div>
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Iron Mother 65%</div>
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Lucant - 65%</div>
<div style="text-align: center;">
<i>This was not last years champion!</i></div>
<div style="text-align: center;">
<i>He was in fact running last years champions lists, or lists very similar.</i></div>
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<i>--------------------------------------------------------------------------------------------</i></div>
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Menoth<br />
This one is an enigma to me. I never used to play against menoth, for almost 5 years. I certainly have not played against new menoth. I know what the Harbinger and Avatar are capable of. The Chior on both lists can shut down Issyrias ranged game, he also doesnt have much that Issyria particularily wants to blind.<br />
Interestingly Vyros brings enough of a combination of ranged or magical attacks that he will need to choose carefully who Vyros will get to pick it. If you passage, its force bolts, if you stop magic, its the tractor beam. I dont fancy playing Vyros into all that infantry but knowing that Menoth favor attrition and that he can kepe his jacks mostly safe, I am leaning on Vyros and looking for the Imperitus missle assassination.<br />
<br />
Vyros<br />
Confidence against:<br />
Severius - 60%<br />
Harbinger - 70%<br />
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The red menace<br />
Judging by the composition of the lists I am going to assume that he is not the most experienced player. Khador however as usual is infantry and high armor, both of which Issyria has no problem playing in to. This would be Issyria definitely. Even though, I have absolutely no idea what Koslov does.<br />
<br />
Issyria<br />
Confidence against:<br />
Sorscha - 80%<br />
Koslov - 60%<br />
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Piggies<br />
I cant think too much about this but I see reasonably squishy warbeasts and things that don't like getting shot. So my answer to either of these lists would be Issyria.<br />
<br />
Issyria<br />
Confidence against:<br />
Carver - 80%<br />
Arkadius - 80%<br />
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The Menoth mystery<br />
I have no idea what these casters do. This is possibly one of my least prepared match ups. However simply because of my previous Menoth assessment I am tempted to say Vyros. Yet with so many targets Issyria might be the one to go for. It will depend on what kind of threat extension either of those warcasters have. Considering one list is packing errants and the other list doesnt have any infantry Issyria could play into both of those, as long as she can deliver the Sentinels.<br />
<br />
Issyria<br />
Confidence against:<br />
Durant - 60%<br />
Anson - 70%<br />
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Good ol' Haley<br />
I have certainly played into my fair share of Cygnar and Haley especially. Since my last true test her feat has been nerfed and I have been given Issyria. I don't see any reason to drop Vyros into this match up and I am pretty comfortable running Issyria against both lists.<br />
<br />
Issyria<br />
Confidence against:<br />
Haley - 70%<br />
Striker - 65%<br />
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Meat threshers a kimbo.<br />
Yea the threshers could thresh my infantry, but I think I can kill them before they do too much damage.<br />
<br />
Issyria<br />
Confidence against:<br />
Carver - 80%<br />
Sturm and Drang - 65%<br />
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<i>--------------------------------------------------------------------------------------------</i></div>
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Skorne Exhibit B<br />
For much of the same logic as the previous Skorne Xerxis / Tiberion list pair, Issyria needs to go into this one. Rasheth is a concern especially as assassination will be very difficult. Yet killing the Mammoth should be doable since he has no Krea support. Still I must be very careful with my infantry as Rasheth can just swallow them up.<br />
<br />
Issyria<br />
Confidence against:<br />
Xerxis - 70%<br />
Rasheth - 60%<br />
<div style="text-align: center;">
<i>That Animantarax, what a monster.</i></div>
<div style="text-align: center;">
<i><b><br /></b></i></div>
<h3 style="text-align: center;">
<i><b>------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------</b></i></h3>
<h2 style="text-align: center;">
<i>My lists!</i></h2>
<div>
<ul>
<li>Issyria no theme.</li>
<li>Sylys</li>
<li>Discordia</li>
<li>Moros</li>
<li><br /></li>
<li>An Acanist mechanic</li>
<li>An Artificer <i>(Never leave home without it)</i></li>
<li>A Dawnguar Scyir<i> (This was pretty new tech for me. It replaced a Mage Hunter Assassin. as a result it didn't do the work a MHA would do but giving the other Dawnguard Tactics was not trivial.)</i></li>
<li>Full unit of Invictors with unit attachment <i>(These guys don't get much love, but with Assault, Crusaders Call, Mini feat and even feat they can threat 24 inches accross the board with accurate reasonably hard hitting stealth ignoring shots. This actually came into use 0 times as they didnt run into their preferred targets the whole tournament.) </i></li>
<li>Full unit of Sentinels with unit attachment<i> (Arm 22 vs melee and 24 vs ranged with Discordia and mini feat. Pathfinding charge, Vengeance, whats not to love.)</i></li>
<li>Full unit of Storm Fall Archers <i>(I find the only weakness of this unit is its Rat, Issyria fixes that nicely)</i></li>
<li>Full unit of Storm Fall Archers</li>
</ul>
<div>
<br /></div>
</div>
<div>
<ul>
<li>Dawlord Vyros, Forges of War theme. <i>(This was a last minute drop. I wanted something that wasn't infantry heavy, that I could have some fun with.)</i></li>
<li>Sylys</li>
<li>Helios</li>
<li>Imperitus</li>
<li>Manticore</li>
<li>Manticore</li>
<li>An Artificer</li>
<li>2 Arcanists</li>
<li>A unit of Battle Mages with a Souless Escort attached. </li>
<li>2 Magisters</li>
</ul>
<div>
--------------------------------------------------------------------------------------------</div>
</div>
<h2>
<ul>
<li><u>The games.</u></li>
</ul>
</h2>
<h3>
Bacon for breakfast!</h3>
<h4>
Round 1. VS Player 16!</h4>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr_TqvNeY6ypBxCkG1um5KRv8rtQlBV81Gfm3wUI8Idnkvfg5LcUBqKGJ-LPXOZT5zzrSwkP48koo1VK5RYu7kiUR-vpNEBFAQ7PQF-hjehCA1irBdNbVQwLzaIbxS4oMTrZ1RNlPmO7aq/s1600/Screenshot_20170712-131123.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1600" data-original-width="900" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjr_TqvNeY6ypBxCkG1um5KRv8rtQlBV81Gfm3wUI8Idnkvfg5LcUBqKGJ-LPXOZT5zzrSwkP48koo1VK5RYu7kiUR-vpNEBFAQ7PQF-hjehCA1irBdNbVQwLzaIbxS4oMTrZ1RNlPmO7aq/s640/Screenshot_20170712-131123.png" width="360" /></a></div>
<div>
</div>
<div>
<br /></div>
<div>
He dropped list 1 and I took Issyria.</div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6BJBtSxwo-H-kYjrOrp3bIqanN6JEMLRQ68nDpDBH3Nz3CiHcPkK41jKFZtwk58ypuaE72WF6ElU-j09mSmn_tnd92eZY8ouUx198O8UwmD9-fUv4TfsYX_2KBoJ8QbR2OZLgceJbn-3O/s1600/20170715_130636.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6BJBtSxwo-H-kYjrOrp3bIqanN6JEMLRQ68nDpDBH3Nz3CiHcPkK41jKFZtwk58ypuaE72WF6ElU-j09mSmn_tnd92eZY8ouUx198O8UwmD9-fUv4TfsYX_2KBoJ8QbR2OZLgceJbn-3O/s640/20170715_130636.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">End of round 1.</td></tr>
</tbody></table>
I think he went first, I chose the side without the giant impassible obscuring obstruction in the middle.<br />
He prayed the Sentinels with his Brigands and ran forward.<br />
<br />
Discordia took 2 focus, Imprinted and ran forward. The Sentinels had Invoiable Resolve and mini feat for Iron Zeal and ran up into Discordias bubble.<br />
The Invictors took the wall and prepared for the imminent blast damage.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir1PsZncQ-FKcB23p-PME8881gn82-J5ik3DuPDXBbeu3xUvTLnssn5CCoEefyFeMtz_qQhlOXHfydwCTSUDesBV-15v5wH-VmVFQ6eDGlx7WXf02l6hAp_1SjzAT3tPcTY5s9llmipiaM/s1600/20170715_131621.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEir1PsZncQ-FKcB23p-PME8881gn82-J5ik3DuPDXBbeu3xUvTLnssn5CCoEefyFeMtz_qQhlOXHfydwCTSUDesBV-15v5wH-VmVFQ6eDGlx7WXf02l6hAp_1SjzAT3tPcTY5s9llmipiaM/s640/20170715_131621.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Round 2 end of Pigs turn 2.</td></tr>
</tbody></table>
The Brigands killed one Sentinel triggering Vengeance. This allowed them to position nicely into the charge. Moros came through the First and Paralyzed one War Hog, Issyria later Ancillary attacked it to Paralyze the other Warhog.<br />
The Sentinels charged in and did killed a few of the Brigands but focused mostly on taking out the 2 Warhogs. With Issyria feat up and the Storm Fall Archers and Discordia softening targets up it was pretty easy. Then the Invictors cleared out the Razorback crew and the Efariit scout.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHvFpIbvxlxtrsGAzWokhZ-7ekFVA1JdcwDA0GC5gUU25QyDQIybhSkiwXXk8DdummrVJ4s2GTaEwCuVqMKmDyGbk0VHYr1dRK8_ZPG8bQT5vmA3XNF9_1pVTFtSsF_4BhIuv0HsZdUeC_/s1600/20170715_133611.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgHvFpIbvxlxtrsGAzWokhZ-7ekFVA1JdcwDA0GC5gUU25QyDQIybhSkiwXXk8DdummrVJ4s2GTaEwCuVqMKmDyGbk0VHYr1dRK8_ZPG8bQT5vmA3XNF9_1pVTFtSsF_4BhIuv0HsZdUeC_/s640/20170715_133611.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">End of Ret turn 2 round 2.</td></tr>
</tbody></table>
His light warbeast did some good damage into the Sentinels. The Brigands achieved very little and his last Warhog killed an Invictor or 2. Carver went to work killing SFA.<br />
But a wild Hutchuck appears and rusts Discrodia!<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG6RCtBce01MFBSmK4asMWxi5afZsEkBN8Qq6xbW7a3I5g_MNAYFogTLOMP2ULzcJorzTev0kbQYq9atDLhMU9a5BCvAEUNf42LBo6BszJ5eChIOeY1haRqn6Opf3leicYNuDuYESPLhFe/s1600/20170715_135436.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgG6RCtBce01MFBSmK4asMWxi5afZsEkBN8Qq6xbW7a3I5g_MNAYFogTLOMP2ULzcJorzTev0kbQYq9atDLhMU9a5BCvAEUNf42LBo6BszJ5eChIOeY1haRqn6Opf3leicYNuDuYESPLhFe/s640/20170715_135436.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Round 3 end of Pigs turn 3.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkN-Cc_deAQTmaguapITC0WxdrgvSuZg9JDkTb5_76P9jR_pYVOi64vi8RYQEO8e68SfPE5Jc5Ki34388Lb8onFkQrClyv4ENpy-1FG3kSXauALAo0PbxGv3vYMqWfsHaBFb3gCvNRzPcj/s1600/20170715_140633.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhkN-Cc_deAQTmaguapITC0WxdrgvSuZg9JDkTb5_76P9jR_pYVOi64vi8RYQEO8e68SfPE5Jc5Ki34388Lb8onFkQrClyv4ENpy-1FG3kSXauALAo0PbxGv3vYMqWfsHaBFb3gCvNRzPcj/s640/20170715_140633.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Round 3 end of Ret turn 3.</td></tr>
</tbody></table>
I had a clean Assassination opening but decided to play around for the scenario points. Vengeance and activation took out most of the rest of the Brigands. Discordia sat on one flag while Moros sat on the other. The SFA shot up the objective and a couple even killed Hutchuck.<br />
The Invictors went to town on the last Warhog killing it.<br />
<br />
So Carver went for an impossible assassination. Issyria admonitioned away and in her activation cast a Blinding light on Carver. The Artificer came up and slammed him into the wall and SFA shot him while he was down.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJs8IAPFppLCwf2ztiatcCtbk1JnAEteOvNs20Rd33jIvNuDBAm0W9d1B02pp5HaEfq9NFlsgKlqGmLOWkxRaV41ImD4kX59QylZxEReJivCTtkKqcoTxUAw9Gq469_JEbLqsjZhYMWMM6/s1600/20170715_141704.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiJs8IAPFppLCwf2ztiatcCtbk1JnAEteOvNs20Rd33jIvNuDBAm0W9d1B02pp5HaEfq9NFlsgKlqGmLOWkxRaV41ImD4kX59QylZxEReJivCTtkKqcoTxUAw9Gq469_JEbLqsjZhYMWMM6/s640/20170715_141704.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Round 4 end of Ret turn 4<br />
<br />
<u style="font-size: medium; text-align: start;">Assassination win 6 Control points.</u></td></tr>
</tbody></table>
<h3 style="text-align: center;">
Off to a great start!</h3>
<div>
--------------------------------------------------------------------------------------------</div>
<h3 style="text-align: center;">
The worst start possible!</h3>
<h4>
Round 2 VS player 2 list 1</h4>
<h3 style="text-align: center;">
Ghost Fleet after bowls.</h3>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik_12GHdcU8RKgXtMoaPbw6TVFZMi9VYLdTggOrlt7IjPAnOKzlNHyDc5QRfIcCNO8pEE5d2B9GWQHV9MsXO_0CtB2wD1FLVgAdbNr22VR5lqh2_R8KNwSQP6xTh7MTDw7GLrTCEx2vq-3/s1600/Screenshot_20170712-131010.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1600" data-original-width="900" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEik_12GHdcU8RKgXtMoaPbw6TVFZMi9VYLdTggOrlt7IjPAnOKzlNHyDc5QRfIcCNO8pEE5d2B9GWQHV9MsXO_0CtB2wD1FLVgAdbNr22VR5lqh2_R8KNwSQP6xTh7MTDw7GLrTCEx2vq-3/s640/Screenshot_20170712-131010.png" width="360" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: left;">
He took Denny and I dropped Issyria.</div>
<div>
</div>
<div>
<br /></div>
<div>
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp48R6sgTzvkMqE1RCQOY-uOCwnsDNDPjPOZ4vmyce1dtpsbWMdx3EcEUIQfBB_RVpylYKeqgg0El9oPq8KowP5ETnyNTrMeMgB9GtoKKmJjpL_aAlDdgXJ5CIbxiV_Hpp-0XOEQEXbt3j/s1600/20170715_152603.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp48R6sgTzvkMqE1RCQOY-uOCwnsDNDPjPOZ4vmyce1dtpsbWMdx3EcEUIQfBB_RVpylYKeqgg0El9oPq8KowP5ETnyNTrMeMgB9GtoKKmJjpL_aAlDdgXJ5CIbxiV_Hpp-0XOEQEXbt3j/s640/20170715_152603.jpg" width="640" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
I knew I didn't have the tools for this match up. Although I think misguidedly he believed that my magical weapons were a problem.<br />
I was banking on being the more experienced player to be able to win this. But now I know that we are perhaps evenly matched, so I needed to assassinate.<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
I win the roll and go first. He takes the hill as it is the best defense against Disordia.<br />
<br />
Everything runs.<br />
Discordia gets Admonition and Issyria takes Invoiable Resolve.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnWalP3S-CTE2ZMjgzD1mP6Pn6oYfVzyprPPyxLoV3wwueey9YXugIfDriFJaG1JWvkI7dzWcImhJBrcyrhsDUtFdmk4bmS3mRI1fnQ7IF1vTa9wUxyWUB5ymqbdXUbnvNLJ1sSrTmmPeB/s1600/20170715_153047.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnWalP3S-CTE2ZMjgzD1mP6Pn6oYfVzyprPPyxLoV3wwueey9YXugIfDriFJaG1JWvkI7dzWcImhJBrcyrhsDUtFdmk4bmS3mRI1fnQ7IF1vTa9wUxyWUB5ymqbdXUbnvNLJ1sSrTmmPeB/s640/20170715_153047.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Round 1 end of Ret turn 1</td></tr>
</tbody></table>
So his things run forward too. But not all of it. He crippling grasps Discordia and puts 3 combines into her. However after his Blackbanes take front and center Discordia Admonitions FORWARD. This gets her attacked by a stalker which tears off her left arm.<br />
<br />
<h4>
So in my turn... I go into the tank for 15 minutes...</h4>
Discordia gets focus as well as Moros. Denny is on the hill, behind 3 pirates camping 4 focus. She didnt have to come that close, but she wanted to feat on my army next turn.<br />
The thing is, if Discordia can advance 1 inch she is in range. But Discordia is blocked in by the Stalker<br />
<br />
Artificer to the rescue!<br />
<br />
<ol>
<li>Sylys gives Issyria Arcane secrets. She feats and blinding lights the Stalker. </li>
<li>The Artificer Combo Smites it away from Discordia, it doesn't go far but its now knocked down and least disturbance pushes it off to the side. Discordia advances and boosts a shot into one Pirate opening line of Sight up to Denny. But then hits all three pirates and lands about 5 damage on her after she uses a focus. </li>
<li>Moros uses fleet and advances through the black banes. With another boost he shoots Denny Paralysing her and landing more damage. </li>
<li>The Invictors activate and mini feat. One three man combine and one 2 man combine put just enough damage into her to kill her. JUST ENOUGH.</li>
</ol>
<div>
However I still had a few SFA shots to drop on her if that failed.</div>
<div>
<br /></div>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheo-4YndvhQLbkI0IQydGRdPVEmOY7RXoBJQtMS-Y0-x6WggvnjcPAh-Geg8n-MY_eXTVORLW-KW1lAjknhuWS-r2jlhAJG3vzX4rNKxGGcbLAzQIOvl_Na93F_T6GmU_NtfjAE8lCsP8L/s1600/20170715_160104.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEheo-4YndvhQLbkI0IQydGRdPVEmOY7RXoBJQtMS-Y0-x6WggvnjcPAh-Geg8n-MY_eXTVORLW-KW1lAjknhuWS-r2jlhAJG3vzX4rNKxGGcbLAzQIOvl_Na93F_T6GmU_NtfjAE8lCsP8L/s640/20170715_160104.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Top of round 2 Ret turn 2</td></tr>
</tbody></table>
Like a canny privateer I steer the agile Iosan forces to victory against the Invincible Cryxian armada.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaN6PgyqmMKwPRBKUvEtj7E1I1np-jhF9QL-E6Hg31BPvk8lOk_MxRHTdesb9IWYYHe1ku9RmaGoUKLph7eWrpQnsznytdjpyXf1ligIjkr-X4-MDxxo39edo36AW3VzMOED4N75lJ5u2t/s1600/article-0-0877B139000005DC-460_468x508.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="508" data-original-width="468" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhaN6PgyqmMKwPRBKUvEtj7E1I1np-jhF9QL-E6Hg31BPvk8lOk_MxRHTdesb9IWYYHe1ku9RmaGoUKLph7eWrpQnsznytdjpyXf1ligIjkr-X4-MDxxo39edo36AW3VzMOED4N75lJ5u2t/s320/article-0-0877B139000005DC-460_468x508.jpg" width="294" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><a href="https://en.wikipedia.org/wiki/Spanish_Armada">Obscure </a><a href="http://www.dailymail.co.uk/news/article-1362284/Sir-Frances-Drakes-famous-bowling-green-facing-ruin-council-cuts.html">references</a>.</td></tr>
</tbody></table>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div style="text-align: center;">
<u>Assassination victory 0 control points</u></div>
<div style="text-align: center;">
<br /></div>
<div style="text-align: left;">
Despite being thrown a curve ball with Ghost Fleet we recover and push forward into round 3.</div>
<h3 style="text-align: center;">
Everything going according to plan...</h3>
--------------------------------------------------------------------------------------------<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<h3 style="text-align: center;">
Plan!? Forget the plan we need to improvise!</h3>
<h4>
Round 3 VS player 8</h4>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpGbF9t82HC4ZCccSFpTDirCwzJLGytXl3HtUBg1Rnkp_GaRqcOjYdC73Pzru7OzNRz6pa-0Yqxq9RuT3qousZzAM9pVHWWn_qVOHhcBa8XRW-Fgw_Zes8YrxAhaGtA1Z2IdZo6y6Utyz3/s1600/Screenshot_20170712-131040.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1600" data-original-width="900" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhpGbF9t82HC4ZCccSFpTDirCwzJLGytXl3HtUBg1Rnkp_GaRqcOjYdC73Pzru7OzNRz6pa-0Yqxq9RuT3qousZzAM9pVHWWn_qVOHhcBa8XRW-Fgw_Zes8YrxAhaGtA1Z2IdZo6y6Utyz3/s640/Screenshot_20170712-131040.png" width="360" /></a></div>
<div>
</div>
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
Doomshaper 3 VS Vyros...<br />
yes...<br />
I know...<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
So this is a train wreck waiting to happen.<br />
<br />
Especially since I have never played into Doomy3 before and couldn't remember everything on his card or be bothered to read it all again.<br />
<div class="separator" style="clear: both; text-align: center;">
</div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0-02g4N5bKJdeINDMal6P6LHbp_3CgM6yga9X5Be8VqTgQHAHdJrNKcmLBDsGkDRKUHCYPHs-DHBZXMLGKtDrV1EI51ZwbmuW-rcFOgDj95bZkIWPgMSSGhzqzswEsRh-auUqnuYnrKW0/s1600/20170715_174604.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0-02g4N5bKJdeINDMal6P6LHbp_3CgM6yga9X5Be8VqTgQHAHdJrNKcmLBDsGkDRKUHCYPHs-DHBZXMLGKtDrV1EI51ZwbmuW-rcFOgDj95bZkIWPgMSSGhzqzswEsRh-auUqnuYnrKW0/s640/20170715_174604.jpg" width="640" /></a></div>
I win the roll and decide to go first, I could extend my threat bait out his feat and fall back.<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEsj-9vIW4Cq0ZnGPaegYamRe8Egnj4c3GvgW_H-021V134ijknmhkfToQsS0hGrH_BxAxSrM3Sis8ivbBoZ324LXT3HFjwTZFRMGlLTjJFEhE8svurKY9rCxpMosnSaxAh6_itO_rM4G9/s1600/20170715_174857.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhEsj-9vIW4Cq0ZnGPaegYamRe8Egnj4c3GvgW_H-021V134ijknmhkfToQsS0hGrH_BxAxSrM3Sis8ivbBoZ324LXT3HFjwTZFRMGlLTjJFEhE8svurKY9rCxpMosnSaxAh6_itO_rM4G9/s640/20170715_174857.jpg" width="640" /></a></div>
So thats what he does, he runs forward and feats.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKAL7xRc0Vq9c1v9YocY9yb02fi1TWS_xOXztJWHIAql6JTgwhDWArsxXjmcJoTTsxdP5_Wn_GM4dpdxSvKNsHIw5Mp2pekoEUqPQwLwdIUBA58VsxIijMaEs1x9skTGuxKnXiMDQYlvs0/s1600/20170715_175720.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKAL7xRc0Vq9c1v9YocY9yb02fi1TWS_xOXztJWHIAql6JTgwhDWArsxXjmcJoTTsxdP5_Wn_GM4dpdxSvKNsHIw5Mp2pekoEUqPQwLwdIUBA58VsxIijMaEs1x9skTGuxKnXiMDQYlvs0/s640/20170715_175720.jpg" width="640" /></a></div>
But then I decide, with my feat, I can kill 2 maybe 3 of his beasts.<br />
<br />
but I cant...<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0weOyaYZ_WbH0kDgdxhbbu7ds1Gca3G7R_VmcoQiN_3w7D-YKA67WK0zISydFMSuX2v26zKOFr7W2tRCNMNVhrgDwN0FqvTayMKI9GFWpjouI4HaE5rhmBoew_hoprbUds-sCo51bEUeQ/s1600/20170715_181047.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0weOyaYZ_WbH0kDgdxhbbu7ds1Gca3G7R_VmcoQiN_3w7D-YKA67WK0zISydFMSuX2v26zKOFr7W2tRCNMNVhrgDwN0FqvTayMKI9GFWpjouI4HaE5rhmBoew_hoprbUds-sCo51bEUeQ/s640/20170715_181047.jpg" width="640" /></a></div>
But then even without the feat I decide that a Manticore and Imperitus could kill 1 or two beasts maybe...<br />
<br />
but I cant...<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIcvzYGXmKGPI1FtVKqAQqi4w8k42AZR35KQnUEJGW6vsWB1O4sNCvMsLZDBxZmlHOJoL6oPs6UCNafcAuqAx1VhFCGf1fMGk8j64mCvc88R7vq-vrN9bN4-4EwqyrDOHv0VlsKIJGEDI5/s1600/20170715_182930.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIcvzYGXmKGPI1FtVKqAQqi4w8k42AZR35KQnUEJGW6vsWB1O4sNCvMsLZDBxZmlHOJoL6oPs6UCNafcAuqAx1VhFCGf1fMGk8j64mCvc88R7vq-vrN9bN4-4EwqyrDOHv0VlsKIJGEDI5/s640/20170715_182930.jpg" width="640" /></a></div>
So I mean at least Imperitus is still alive and by now I have completely lost but I might just be able to kill one more beast with Imperitus<br />
<br />
but I cant....<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGtQo77yzb1xgR67zi4ZiYo9z_8Pc5bHPpfaSi4PqokfF-4rCOrSZzt4lxn3pC1x_lbuNovvRFZL4L-OfXghsDe10MS60ZILH2tvd_xdK5osSy-pCbkYq9G3XSz8JI3PIN7nO9vj_TFrUf/s1600/20170715_183837.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGtQo77yzb1xgR67zi4ZiYo9z_8Pc5bHPpfaSi4PqokfF-4rCOrSZzt4lxn3pC1x_lbuNovvRFZL4L-OfXghsDe10MS60ZILH2tvd_xdK5osSy-pCbkYq9G3XSz8JI3PIN7nO9vj_TFrUf/s640/20170715_183837.jpg" width="640" /></a></div>
So Vyros hides behind his objective and waits for the Trolls to grind his army down.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLNBC0sCV-4tqahdGiruQ20ZDG2S4hTNecb4pZFA42Um-lfI_qpHeq0IK4CCmG9LGjum2-04hC77HkXHFupyojJd9siZhHlOOhP4Q98hffzM2OufHkxqFabtleOpUdaYqZXY1BGsucuA5m/s1600/20170715_185434.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgLNBC0sCV-4tqahdGiruQ20ZDG2S4hTNecb4pZFA42Um-lfI_qpHeq0IK4CCmG9LGjum2-04hC77HkXHFupyojJd9siZhHlOOhP4Q98hffzM2OufHkxqFabtleOpUdaYqZXY1BGsucuA5m/s640/20170715_185434.jpg" width="640" /></a></div>
<br />
In spectacular fashion, I not only went off the rails I went through the wall and off the second floor to the cobbled steps below.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAj_1GCkQ2tkn6U6vNhd9amVe8hhyphenhyphene5IEVKZzWmEJa4Q1HKC48q6RL76M1FbEghJMHbSZ2vqy3tumNcZCsSNeqMA2tfq5RdxMmFi4A-4lsljAG_kA3A7PL97ij5IRH_tQ2kcrMZ4Xik_6a/s1600/1880732822e1fade249c610f8bb8b8b0.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="539" data-original-width="494" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAj_1GCkQ2tkn6U6vNhd9amVe8hhyphenhyphene5IEVKZzWmEJa4Q1HKC48q6RL76M1FbEghJMHbSZ2vqy3tumNcZCsSNeqMA2tfq5RdxMmFi4A-4lsljAG_kA3A7PL97ij5IRH_tQ2kcrMZ4Xik_6a/s400/1880732822e1fade249c610f8bb8b8b0.jpg" width="366" /></a></div>
<div class="separator" style="clear: both; text-align: center;">
Why you may ask? The answer you see is Divide and Conquer. I was so concerned about getting locked into Vyros I had convinced myself to play him this round. Despite even so definitely telling myself that it was not possible. I had tricked myself into believing he would drop Horgle.</div>
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<u>Scenario Loss, 0 control points.</u></div>
<h3 style="text-align: center;">
At least I'm out of the fire.</h3>
<div>
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<h3 style="text-align: center;">
Out of the fire and into the oven!</h3>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghN7WpWKlSQBO9vhTcmVIh3j1S-uQUzjcZ5h5iDHEAZsnVUbhayk7lunko1C87tl2oJFJX2sELW18bkoVynyRGh8AhGEpUlcq4EPHAcLqE22wQIV2kLLKzCX-Q2kiNjiypHWcRh4JjX65I/s1600/200_s.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="200" data-original-width="360" height="177" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghN7WpWKlSQBO9vhTcmVIh3j1S-uQUzjcZ5h5iDHEAZsnVUbhayk7lunko1C87tl2oJFJX2sELW18bkoVynyRGh8AhGEpUlcq4EPHAcLqE22wQIV2kLLKzCX-Q2kiNjiypHWcRh4JjX65I/s320/200_s.gif" width="320" /></a></div>
<div>
<br /></div>
<div>
So that night at the party I drowned my sorrow in wine and curry and made myself content in the possibility of dropping to a lower bracket and having some fun, successful games. </div>
<div>
At least I could still go 4/5 and say I performed well. </div>
<div>
<br /></div>
<h4>
Round 4 VS player 4 </h4>
<div>
Issyria vs Kruegar 1 the Devourer Host. </div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiuWASdXdX73odBHgAoRYggeRvT5gP5CrAFEILz02l_h8MdNv8w8mSMSnGAmFgPDgL0HSsccJ7ChL8QzHnDL-vJ_VEiaP3s_Qsdkkr5mclqaIe6_y2EClWohgWKOwZ4aSkecJsVStz3GAd/s1600/Screenshot_20170712-131020.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em; text-align: center;"><img border="0" data-original-height="1600" data-original-width="900" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiiuWASdXdX73odBHgAoRYggeRvT5gP5CrAFEILz02l_h8MdNv8w8mSMSnGAmFgPDgL0HSsccJ7ChL8QzHnDL-vJ_VEiaP3s_Qsdkkr5mclqaIe6_y2EClWohgWKOwZ4aSkecJsVStz3GAd/s640/Screenshot_20170712-131020.png" width="360" /></a></div>
<div>
</div>
<div>
Yep, did I mention I was hung over with a grotty tummy and expecting to play some easy non consequential games?</div>
<div>
<br /></div>
<div>
I derped going into this thinking it was Kruegar 2. So when I found out he was Kruegar 1 I was actually a little relieved. At least I could shoot at his stuff, I just had to feat and blind it to hit it.</div>
<div>
<br /></div>
<div>
Well as it turns out my strength of schedule put me into the top 4 bracket. So I played against this monstrosity of a headache.<br />
<br /></div>
<div>
He went first so I chose the side of the table that funneled my force into the middle, rather than split it around the shallow water. </div>
<div>
his force of course, completely ignored pretty much everything.</div>
<div>
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnnnkX54l0KCSQHwAlXudHXUqOOjAP93Is9x1so_pPA57kDhMOtnkUYhSVRMn6QQl2DQQAqkf7KhvKd7VAAsOBDy53-k_8k8Os7p-T37-pGcChkSIjGrFbimhtF8bJPSFnPu7n597gVdj8/s1600/20170716_095229.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhnnnkX54l0KCSQHwAlXudHXUqOOjAP93Is9x1so_pPA57kDhMOtnkUYhSVRMn6QQl2DQQAqkf7KhvKd7VAAsOBDy53-k_8k8Os7p-T37-pGcChkSIjGrFbimhtF8bJPSFnPu7n597gVdj8/s640/20170716_095229.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Round 1 Circle turn 1</td></tr>
</tbody></table>
I bunch up and advance to just outside of his threat ranges. With the high arm I shouldn't be an easy pick for electro leaps.<br />
I drift some blast damage onto his blood weavers and then make one massive error.<br />
A blast drifts on to a Ravager, rolls a 10 and causes a point of damage which gives the unit Vengeance.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdPBqpWUN4wHJTUoobwKpVVGAtJsoc4LyY3hZgAa-5haS-elQx1PeUjW50F4-ackjPa0C-0Ziyzy0ZGRGMBKumeXgdyq6OYkAIl4lW6eIguYmeqhCWaIY8ea8BANbLP3pbyNssy7OpuNCE/s1600/20170716_100341.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdPBqpWUN4wHJTUoobwKpVVGAtJsoc4LyY3hZgAa-5haS-elQx1PeUjW50F4-ackjPa0C-0Ziyzy0ZGRGMBKumeXgdyq6OYkAIl4lW6eIguYmeqhCWaIY8ea8BANbLP3pbyNssy7OpuNCE/s640/20170716_100341.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">End of round 1</td></tr>
</tbody></table>
<br />
3 of them rush in and murder half my unit of Invictors and gum up my lines.<br />
<br />
Now what was supposed to be happening this turn was Disco and the Artificer go right to contest and take down 2 or 3 Ravagers while the Invictors and Sentinels work on the center.<br />
What had to happen is Discordia had to clear off the Tharn in front of my lines. This was pretty important as not holding back that right flank is what ultimately lost me the game... well that and drifting a random pow 6 blast on to a Ravager and giving the unit vengeance.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghFpCl62pKJ7LQ5O1HEXBNnO6NubsbQBoso8wSSbQzrqnKuhLC0AKN9PtETq1n43__t1vrQt3qKJjc1NrtlZ9IPyNWyuTdvh-xBWfbOCmrJ7ewmOHTgyvCvqkJPeg7K3h2zVTU1IVO7Xog/s1600/20170716_101922.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghFpCl62pKJ7LQ5O1HEXBNnO6NubsbQBoso8wSSbQzrqnKuhLC0AKN9PtETq1n43__t1vrQt3qKJjc1NrtlZ9IPyNWyuTdvh-xBWfbOCmrJ7ewmOHTgyvCvqkJPeg7K3h2zVTU1IVO7Xog/s640/20170716_101922.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Round 2 Circle turn 2</td></tr>
</tbody></table>
<br />
So despite the worst possible scenario of getting all of my guys charged while clumped up by Ravagers I pull out of it pretty well. Issyria feats and I kill the White mane and all but 1 in the unit of Ravagers, who toughed 3 times in a row...<br />
I missed the Blood witch on the left with aiming feated SAF, thinking it was just a weaver.<br />
<br />
The SFA on the right failed to kill any Ravagers but the Artificer did kill one and wounds another with a Combo Smite.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6fCjustDTmLRJeAln-zUTCQusL2AqFpO-mZSXdF74acgXeVIHYGcwGZOXMgVMBWKq3vLnubg4rGAo_gmSjkFmOnUNg-Arzp9_2EWUHXt9vSaewKKK3R5nJ29wqzpD9ClZVOPLIvD-x85Y/s1600/20170716_104019.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh6fCjustDTmLRJeAln-zUTCQusL2AqFpO-mZSXdF74acgXeVIHYGcwGZOXMgVMBWKq3vLnubg4rGAo_gmSjkFmOnUNg-Arzp9_2EWUHXt9vSaewKKK3R5nJ29wqzpD9ClZVOPLIvD-x85Y/s640/20170716_104019.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">End of round 2 Ret turn 2</td></tr>
</tbody></table>
<br />
So then the things he has left alive come in and start eating my elves.<br />
To top it off he feats on whats still alive<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioranM3HqNsgDZpZDu-ENWizr21sSm_oh2A5OrcvvXinxF5eRWGx98hE6oF2gjdBhV7BljkrS8P-uVAeyuInaSOV1hIfg_VHkGL_TZS6Jn2yoakNoBOo-7dd_YMwqntqNHu_hbFZHlUS3A/s1600/20170716_110011.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEioranM3HqNsgDZpZDu-ENWizr21sSm_oh2A5OrcvvXinxF5eRWGx98hE6oF2gjdBhV7BljkrS8P-uVAeyuInaSOV1hIfg_VHkGL_TZS6Jn2yoakNoBOo-7dd_YMwqntqNHu_hbFZHlUS3A/s640/20170716_110011.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Round 3 end of Circle turn 3</td></tr>
</tbody></table>
<br />
I fight back, but having given up the right zone and lost most of my infantry in the middle, I cant meaningfully remove his infantry without getting destroyed by Ghettorix.<br />
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWjAIgxBdqhotWIpPKnfUnMME_mgBhioi7U8ogeNPgbdzpU-5RkUvM6Z6SQjoa0sCprdxBczE7O7iGHgpAOPAMXEzkPJnsg23izc_fqL6faFOCFuTZc3Awv9Yr23Xx0z16l5TJfUzZxsmx/s1600/20170716_111318.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWjAIgxBdqhotWIpPKnfUnMME_mgBhioi7U8ogeNPgbdzpU-5RkUvM6Z6SQjoa0sCprdxBczE7O7iGHgpAOPAMXEzkPJnsg23izc_fqL6faFOCFuTZc3Awv9Yr23Xx0z16l5TJfUzZxsmx/s640/20170716_111318.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">End of round 3 Ret turn 3</td></tr>
</tbody></table>
<br />
So he grinds me out and takes the scenario and kills Issyria with his final activation.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLKumVaM0a_qtU8CoLDnb_szme0g32iMalYj4ad5ppX_S-l6X3hOtLKVFBlUqXA9pJSI1ElKLPnUR31zriK2rsknTkBeEmVtN_BdpYuRtY4pUu38FnS1d17v1K4Gne8Y8VPhJoImSWKaNJ/s1600/20170716_112607.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLKumVaM0a_qtU8CoLDnb_szme0g32iMalYj4ad5ppX_S-l6X3hOtLKVFBlUqXA9pJSI1ElKLPnUR31zriK2rsknTkBeEmVtN_BdpYuRtY4pUu38FnS1d17v1K4Gne8Y8VPhJoImSWKaNJ/s640/20170716_112607.jpg" width="640" /></a></div>
<br />
I wasn't too confident about that match up to begin with. Vyros might have been better but worse on this scenario. Losing the initiative really made it hard for me to recover because of that drifting aoe.<br />
The theory being that he would have feated to stop me from charging his front lines, but IR IZ Sentinels don't die easily to pow 10s and I land a very precise alpha strike which can take out his key support pieces. This never happens.<br />
At this point I am lamenting my luck pretty heavily but am happy to play for third.<br />
<br />
<div style="text-align: center;">
<i>Assassination loss 0 control</i></div>
<h3 style="clear: both; text-align: center;">
It is a game of dice after all</h3>
<div>
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<h3 style="text-align: center;">
How lucky can a Skorne player get?!?</h3>
<div class="separator" style="clear: both; text-align: left;">
Game 5 vs player 20 </div>
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Mind that Siege Animantarax! </h4>
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What Siege Animantarax? </h4>
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splat...</h4>
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I could not have been more confident going into this game. I knew which list he would drop, I knew how it played and I knew I had the tools to deal with it. </div>
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<tr><td class="tr-caption" style="text-align: center;">Round 1 Skorne turn 1</td></tr>
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Stuff happened. He all ran up full steam ahead. So this should be pretty easy right. Feat and shoot the Animantarax off the table and take care of his Paingivers who are the only other legitimate threat to my infantry.<br />
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<tr><td class="tr-caption" style="text-align: center;">End of round 1 Ret turn 1</td></tr>
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So I do kill most of the infantry, that was good. But I miss one Taskmaster on the left flank.<br />
However, my Invictors and Stormfall Archers only do about 15 damage to the Animantarax.<br />
<br />
I consulted the Oracle before this turn. With Issyrias feat it gave me odds of about 4 damage per Invictor and 6 damage per Archer. 6x4 + 4x10 = a plenty dead Animantarax which has no buffs. So doing half damage was not only bad, it was below the average of below average.<br />
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<tr><td class="tr-caption" style="text-align: center;">Round 2 Skorne turn 2</td></tr>
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So the Animantarax casually killed the whole unit and the Storm Fall Archers too. He didn't even need Rasheths feat, although he did feat. The Mammoth did shoot at Discordia and only half killed it tho. So there is that.<br />
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<tr><td class="tr-caption" style="text-align: center;">Round 2 Ret turn 2</td></tr>
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I had to send the Sentinels to take care of the Animantarax or it would single handedly wipe my entire army off the table. So tie the Mammoth down I hit it with a Paralyze shot from moros and Blinded it with Issyria.<br />
Still Rashath managed to use Breath of Corruption to get work done against them.<br />
<br />
Discordia dropped back to get repaired and finish off the Animantarax because 5 charging Sentinels still couldn't carve off its last 20 boxes.<br />
The left Storm Fall Archers land 3 blasts on the Paingiver and it still doesn't die.<br />
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<tr><td class="tr-caption" style="text-align: center;">Round 3 Skorne turn 3</td></tr>
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The extoller soulward is used to arc another Breath of Corruption into my Sentinels, killing more.<br />
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<tr><td class="tr-caption" style="text-align: center;">End of round 3 Ret turn 3</td></tr>
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This turn I need to go all in on the Mammoth to kill it. I wanted to get Discordia on enough angle to hit the Agonizer and maybe twice with an Ancillary attack, but I don't have the movement available. So I settle for spraying the Mammoth twice. Moros takes focus and hunts the Agonizer instead, but only does half damage to it. The Artificer and 4 Sentinels go in on the Mammoth leaving it on 14 boxes.<br />
The Scyir on the right charges into the back arc of the Bloodrunner but fails to connect.<br />
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<br />
So he kills all my things.<br />
Nothing special here. Its pretty much game over. Discordia gets a concentrated power but still cant finish off the Mammoth<br />
But then a shining glimmer of hope.<br />
<br />
He left a Sentinel alive behind the obstruction.<br />
It gets vengeance...<br />
Impervious flesh but weapon master...<br />
It hits Rasheth who has 0 transfers!<br />
and does 3 damage...<br />
OK<br />
but then it charges Rasheth,<br />
and does 10 damage...<br />
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The Mammoth and the Gladiator kill everything else and I lose on Scenario as Rasheth sits on the flag in front of Issyria who can do nothing.<br />
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<h2>
Match up post analysis</h2>
<h3>
What to take away from this...</h3>
Round 1.<br />
Probably the only game where what I predicted is what happened.<br />
<br />
Round 2.<br />
I didn't expect the player that was piloting this list. But knowing that my only option was assassination I'm lucky that I got to do it. I think if he had any idea of how disadvantaged I felt, he would have been more cautious of my assassination.<br />
<br />
Round 3<br />
I did exactly the wrong thing and what I expected to happen did happen. I also definitely mis played Doomshapers feat. I think I should have had a better list pairing in anticipation of this and should have really played back on his feat.<br />
<br />
Round 4<br />
I was unsure about this match up from the start. I wasn't sure what to drop into it nor how to play against it. The only thing I could do to mitigate my unpreparedness was to feat on him early for maximum casualties. Because of my mistake I couldn't do that at full capacity. In the end I should have been aware that vengeance is on damaged, and not taken any chances.<br />
<br />
Round 5<br />
Not sure what to take away from this one. It dropped as I predicted. I could use my tools as I had anticipated. I didn't anticipate the Animantarax just casually removing 16 pieces of arm 17 infantry in one activation. Did that really happen? I cant believe it. I must have missed something...<br />
Anyway I guess besides remembering that it is a dice game I could become less complacent in what the odds should be. The only thing I could have done was place both of my Stormfall Archers on that flank on deployment. But considering the damage I managed to do, another unit would not have been enough.<br />
No fuck that even 6 Charging Sentinels couldn't kill a half dead Animantarax, something was seriously wrong that game...<br />
<br />
Right looking forward to next year. Better pairs on the horizon and I am planning to get something painted up nice enough and put a lot more reps in with it if possible.<br />
<br />
The tournament was of course again amazing. Preparation and organisation were exemplary and although the location was a little far from the station it was very comfortable.<br />
<br />
<h3>
So long and thanks for all the fish...</h3>
<h4>
Or see you next year and thanks for all the octopus...</h4>
<br />
The dinner over night was again the highlight with many people across cultures, languages and generations getting together laughing, cheering and crying about Warmachine and Hordes. This is definitely one of the best hobbies and Warmachine is still a great game to be playing right now. No arguments were had about rules, no one was labeled a power gamer or un fun. We all respected each other and treated each other well. 2 days with excellent friends challenging ourselves and having a great time. What more could you ask for?<br />
<br />
Osaka Boundless Charge 2018, that's all I can ask for.<br />
<br />Cyrysthttp://www.blogger.com/profile/09564174264880954551noreply@blogger.com0tag:blogger.com,1999:blog-7913996851971301532.post-30883540871515316292017-07-06T22:20:00.002-07:002017-07-06T22:20:21.502-07:00Shadows of the Retribution, Ossyan vs Operating Theater Cognifex Cyphon<br />
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Theme: Shadows of the Retribution</div>
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2 / 2 Free Cards 74 / 75 Army</div>
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Lord Arcanist Ossyan - WJ: +28</div>
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- Hypnos - PC: 18</div>
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- Banshee - PC: 18</div>
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- Gorgon - PC: 9</div>
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- Gorgon - PC: 9</div>
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Mage Hunter Assassin - PC: 4</div>
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Mage Hunter Assassin - PC: 0</div>
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Narn, Mage Hunter of Ios - PC: 0</div>
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Arcanist Mechanik - PC: 2</div>
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Arcanist Mechanik - PC: 2</div>
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Mage Hunter Infiltrators - Leader & 9 Grunts: 13</div>
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- Eiryss, Mage Hunter Commander - PC: 6</div>
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- Soulless Escort - PC: 1</div>
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Mage Hunter Strike Force - Leader & 9 Grunts: 16</div>
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- Mage Hunter Strike Force Commander - PC: 4</div>
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-----VS-----</div>
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[Theme] Operating Theater</div>
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(Cyphon 1) Cognifex Cyphon [+29]</div>
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- Warden [10]</div>
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- Wrecker [14]</div>
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- Wrecker [14]</div>
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- Wrecker [14]</div>
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Cephalyx Agitator [3]</div>
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Cephalyx Agitator [3]</div>
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Cephalyx Mind Bender & Drudges (min) [7]</div>
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Cephalyx Mind Bender & Drudges (max) [11]</div>
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Cephalyx Mind Slaver & Drudges (min) [8]</div>
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Cephalyx Mind Slaver & Drudges (max) [12]</div>
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Cephalyx Overlords [0(8)]</div>
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Cephalyx Overlords [8]</div>
<br />
This was actually my second game in the order of the day. The CoC game I would have dropped my other list, if I had the option. But I just wanted to play the one all day.<br />
A little explanation behind the list is that I ran it in theme to test out the RFP and no tough. I ran a Gorgon because I think they have a new life in mk3. Kinetic Grip on the gun is pretty good, especially when you can exploit it with Ossyans gun effect and force lock is still a thing, I ran 2 Gorgons because I didnt want to proxy a second unit of Strike Force or the Spears of Scyrah.<br />
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I won the roll and went first.<br />
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<h4 style="text-align: center;">
Retribution turn 1</h4>
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Quicken on the Infiltrators and Shatter Storm on the Strike force. For lack of anything better to do Fortune went on a MHA.<br />
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<h4 style="text-align: center;">
Cephalyx turn 1 </h4>
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He put Perseverance on a Wrecker and everything ran up.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-7QrEA8U5s-oYQSBJImsUHbEqS4EogIyfR7K5x0lIFo2UFxG2RLPok8BE9xX1T5sJpeuupeaRfB7DaXM9k3LxfJ7-wW2ELIUDjfP4QFnOcFj1v3r6iOYJ2BQWEqslPNkvlHIqAi5sNc9a/s1600/20170702_143121.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg-7QrEA8U5s-oYQSBJImsUHbEqS4EogIyfR7K5x0lIFo2UFxG2RLPok8BE9xX1T5sJpeuupeaRfB7DaXM9k3LxfJ7-wW2ELIUDjfP4QFnOcFj1v3r6iOYJ2BQWEqslPNkvlHIqAi5sNc9a/s640/20170702_143121.jpg" width="640" /></a></div>
<h4 style="text-align: center;">
End of round 1</h4>
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<h4 style="text-align: center;">
Ret turn 2</h4>
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<br />
Ossyan upkept everything. Strike force cleared out 9 Drudges by using mini feat on the right side. The grey Goron advanced and shot a Wrecker, it Hyper Aggressived forward. Then the other Gorgon shot a Warden which also Hyper Aggressived, then Hypnos shot it Warden causing Shadowbind. Ossyan then advanced and put Admonition on a Gorgon and hit the central Wrecker with his gun, reducing it by 4spd. The Infiltrators charged in and cleared out about 4 Drudges.<br />
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<h4 style="text-align: center;">
Cephalyx turn 2</h4>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOyamPMjCTMFxAw0lMwi3z60iRdW77H5xMbBG_ct4rcFBhUFJtgaqHFBP5zwYn6vcG2-WKwTZlwSAfdbDCB-uTZ6ty0qwY1OxA8S0XwFexjacjbztW60F6k5dHfcqbt2viwjOiksayjRM8/s1600/20170702_150400.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOyamPMjCTMFxAw0lMwi3z60iRdW77H5xMbBG_ct4rcFBhUFJtgaqHFBP5zwYn6vcG2-WKwTZlwSAfdbDCB-uTZ6ty0qwY1OxA8S0XwFexjacjbztW60F6k5dHfcqbt2viwjOiksayjRM8/s640/20170702_150400.jpg" width="640" /></a></div>
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Cyphon feats. One wrecker comes in and wrecks the blue Gorgon. The other threshers and clears out about 3 Strike Force and beats up the grey Gorgon. The Overlords come through the forest and clear out most of the Strike Force, as I had expected to happen. The unit gets reduced to about 4. 5 Infiltrators fall to the other Overlords and the Wrecker giving Cyphon a Sacrificial Pawn target.</div>
<h4 style="text-align: center;">
End of round 2</h4>
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<h4 style="text-align: center;">
Ret turn 3</h4>
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Ossyan Charges the Wrecker which has Perseverance on it and with his Sword dispells the ARM buff. Then Hypnos puts some damage on it. It takes a Mage Hunter Assassin to finish it off. The Banshee advances into the other Wrecker and puts enough damage on it to finish it off. The 4 Strike Force go for the Overloards but only kill one. The grety Gorgon Charges into the Warden but does minimal damage. The Mage Hunter Assassin with FOrtune charges the Wrecker near his Warcaster and puts some minimal damage into it, not crippling any systems.<br />
<h4 style="text-align: center;">
Cephalyx turn 3</h4>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz8SLlOlMBfyiGLQOgd6-IpYuVp1yk7uKH5S98HBv5mqhut7WkdiWQ7I6hijUEdAFVLgkT9Q_62nj1pY9Qb9xOeqe-BzmDjg7I5ViQMhFi4XYCzi6BATwdZr868HYPi8QqmBEFCP5ZxLG_/s1600/20170702_153245.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz8SLlOlMBfyiGLQOgd6-IpYuVp1yk7uKH5S98HBv5mqhut7WkdiWQ7I6hijUEdAFVLgkT9Q_62nj1pY9Qb9xOeqe-BzmDjg7I5ViQMhFi4XYCzi6BATwdZr868HYPi8QqmBEFCP5ZxLG_/s640/20170702_153245.jpg" width="640" /></a></div>
<br />
The Warden kills the Gorgon. Ossyan is sitting pretty exposed on one Focus so Cognifex goes for a Gallows assassination, he needs to roll anything but a 1 to get Ossyan into range of his Wrecker.<br />
This turn he Ambushes and a flood of Dredges come into his zone heavinly engaging the Infiltrators, they kill Eyriss.<br />
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<br />
<br />
<br />
<ul>
<li>Cognifex Cyphon lands the Gallows and pulls Ossyan 5 inches. Ossyan uses a focus to mitigate the damage. </li>
<li>The Wrecker charges in.</li>
<li> After the dust settles Ossyan is still alive.</li>
</ul>
<h4 style="text-align: center;">
End of round 3</h4>
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<h4 style="text-align: center;">
Ret turn 4</h4>
<h4 style="text-align: center;">
<i>Assassination</i></h4>
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The Banshee Charges up to kill the Warden and put damage on the Wrecker. Then a MHA charges the Wrecker finishing it off. The Infiltrator engaging Cyphon walks away and dies for the greater good. Ossyan Feats, Aims and lands a shot on Cyphon, reducing his defense, then Arcantrik bolts him 3 times. Then Hypnos advances and and Shoots Cyphon landing Shadow Bind, thankfully ignoring cover. This was enough to finish Cyphon off, the Mage Hunter Assassin with Fortune, was still waiting for her chance but was not needed.</div>
<br />
So about the theme force.<br />
I concluded after 4 games that it felt pretty good. Although I would want a bit more heavy hitting in the list. I did very much miss my support pieces, namely the Artificer. I did think in the end that an Ossyan Defenders of Ios list with Shatter Storm on Riflemen could almost be as successful.<br />
<br />
I would be tempted to not use the Strike Force at all and take 2 or 3 units of Infiltrators with a different caster if I really wanted to make the most out of the theme force benefit.<br />
<br />
In conclusion however I will not be looking into this Theme Force any more, as I don't want to double up on units I wont use outside of theme.<br />
<br />
Enjoyed new Ossyan however!Cyrysthttp://www.blogger.com/profile/09564174264880954551noreply@blogger.com0tag:blogger.com,1999:blog-7913996851971301532.post-54679844833194889842017-07-06T16:23:00.001-07:002017-07-06T16:23:34.341-07:00Shadows of the Retribution, Ossyan vs Destruction Initiative, Iron Mother, Convergence of Cyriss<div class="separator" style="clear: both; text-align: center;">
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The second of three games with this list. I played into a Convergence list which is quite common, however I don't know the details so the convergence list is probably inaccurate with regards to drone selections, however most of the entries are correct.</div>
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Theme: Shadows of the Retribution</div>
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2 / 2 Free Cards 74 / 75 Army</div>
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Lord Arcanist Ossyan - WJ: +28</div>
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- Hypnos - PC: 18</div>
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- Banshee - PC: 18</div>
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- Gorgon - PC: 9</div>
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- Gorgon - PC: 9</div>
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Mage Hunter Assassin - PC: 4</div>
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Mage Hunter Assassin - PC: 0</div>
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Narn, Mage Hunter of Ios - PC: 0</div>
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Arcanist Mechanik - PC: 2</div>
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Arcanist Mechanik - PC: 2</div>
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Mage Hunter Infiltrators - Leader & 9 Grunts: 13</div>
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- Eiryss, Mage Hunter Commander - PC: 6</div>
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- Soulless Escort - PC: 1</div>
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Mage Hunter Strike Force - Leader & 9 Grunts: 16</div>
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- Mage Hunter Strike Force Commander - PC: 4</div>
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Convergence of Cyriss </div>
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Theme: Destruction Initiative</div>
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3 / 4 Free Cards 75 / 75 Army</div>
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Iron Mother Directrix & Exponent Servitors - WJ: +27</div>
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- Iron Mother Directrix & Exponent Servitors Cont.</div>
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- Cipher - PC: 16</div>
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- Prime Axiom - PC: 38 </div>
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- Corollary - PC: 6</div>
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- Diffuser - PC: 6</div>
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Transfinite Emergence Projector - PC: 19</div>
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- Permutation Servitors</div>
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Reflex Servitors - 3 Reflex Servitors: 0</div>
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Algorithmic Dispersion Optifex - PC: 2</div>
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Elimination Servitors - 3 Elimination Servitors: 0</div>
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Elimination Servitors - 3 Elimination Servitors: 0</div>
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Elimination Servitors - 3 Elimination Servitors: 3</div>
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Attunement Servitors - 3 Attunement Servitors: 4</div>
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Accretion Servitors - 3 Accretion Servitors: 2</div>
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Accretion Servitors - 3 Accretion Servitors: 2</div>
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Optifex Directive - Leader & 2 Grunts: 4</div>
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I won the die roll so chose the edge and he went first.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG768UJXvqrirIZrd9adR501WhHe0irDLHDur9w2B9mFZNjsNzTcYhX6PrF1uZcaYVCzY4ZwTCplXSYIf9D59dFn1gG7zzWk_7PQr154S4SsDBPQMdi8rsfTj1X9p0FKAE-MlrjkWdoDiK/s1600/20170702_155314.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG768UJXvqrirIZrd9adR501WhHe0irDLHDur9w2B9mFZNjsNzTcYhX6PrF1uZcaYVCzY4ZwTCplXSYIf9D59dFn1gG7zzWk_7PQr154S4SsDBPQMdi8rsfTj1X9p0FKAE-MlrjkWdoDiK/s640/20170702_155314.jpg" width="640" /></a></div>
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<h4 style="text-align: center;">
CoC turn 1</h4>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdBL207n-exVkMijXtsPpEFtGEz8Aw71uhxzuc030GpYG358pYURvQljLeeCp8LukSWDf5z4FGljLL9EHAqaOvkyqaukuVpKqKGMYGNUjZ2fjiLbX9TY2G5xW_V9tUhwIE9xroVVI8bsFn/s1600/20170702_155739.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdBL207n-exVkMijXtsPpEFtGEz8Aw71uhxzuc030GpYG358pYURvQljLeeCp8LukSWDf5z4FGljLL9EHAqaOvkyqaukuVpKqKGMYGNUjZ2fjiLbX9TY2G5xW_V9tUhwIE9xroVVI8bsFn/s640/20170702_155739.jpg" width="640" /></a></div>
Narn charges the mine and sprints off. the 2 mage hunter assassins charge the TEP and leave it on one box.<br />
ONE BOX! WHY DID THEY BUFF IT?! OP BROKEN!!<br />
Quicken on the Infiltrators and they kill a few balls and reform.<br />
The jacks run central and Hypnos takes Admonition, forgetting completely of course that the colossal has a harpoon gun.<br />
The strike force, without other targets shoot at the TEP and it shield guards off, killing about 5 drones, the other 3 it couldn't shield guard failed to break armor.<br />
<h4 style="text-align: center;">
----------</h4>
<h4 style="text-align: center;">
Ret turn 1<br />End of round 1</h4>
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<h4 style="text-align: center;">
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<h4 style="text-align: center;">
CoC turn 2</h4>
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So the TEP comes in and TEPS all over my strike force, as it does. The colossal pulls in Hypnos and a Gorgon but doesn't kill either, somehow? His drones manage to kill one infiltrator, because they are using Gunfighter to make the attacks and the Infiltrators have quicken on them.<br />
<h4 style="text-align: center;">
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<h4 style="text-align: center;">
Ret turn 2<br />End of round 2</h4>
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I don't remember how damaged my jacks were, but I remember the Gorgon had one arm, Hypnos had both. This turn I feated and the MHSF charged and killed the TEP. One Gorgon, Ossyan and the Banshee shot at the colossal while Hypnos and the other Gorgon hit it. Eyriss3, some infiltrators and Narn charged it. But it didn't die. The other infiltrators charged and killed the objective putting me on 2 points.<br />
<h4 style="text-align: center;">
Ret 2 points</h4>
<h4 style="text-align: center;">
----------<br />CoC turn 3</h4>
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So the next turn it killed Hypnos with the help of his other jacks. But he couldn't do much else other than contest the scenario.<br />
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<h4 style="text-align: center;">
Ret turn 3<br />End of round 3</h4>
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More charging Infiltrators finished off Prime Axiom with the help of Vyros who with quicken advanced to the zone, shot and spelled Prime Axiom and dominated to put ret at 4 points.<br />
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<br />Ret 4 points</h4>
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CoC concedes</h4>
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Here the Convergence player conceded.<br />
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I was real lucky with my MHA just putting 22 points of damage on the TEP first turn. It was another game however where Hypnos could have happily kept it locked down.<br />
Despite not having very good armor cracking, I believe i handeld the Prime Axiom simply because my opponent let me. There is no reason why he shouldnt have focused down Hypnos first and put a backlash on the Banshee to threaten Ossyan.Cyrysthttp://www.blogger.com/profile/09564174264880954551noreply@blogger.com0tag:blogger.com,1999:blog-7913996851971301532.post-37333926109289513252017-07-05T05:28:00.000-07:002017-07-05T05:28:00.297-07:00Ossyan, Shadows of the Retribution vs Haley3 Storm Division<div class="separator" style="clear: both; text-align: center;">
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Theme: Shadows of the Retribution</div>
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2 / 2 Free Cards 74 / 75 Army</div>
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Lord Arcanist Ossyan - WJ: +28</div>
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- Hypnos - PC: 18</div>
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- Banshee - PC: 18</div>
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- Gorgon - PC: 9</div>
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- Gorgon - PC: 9</div>
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Mage Hunter Assassin - PC: 4</div>
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Mage Hunter Assassin - PC: 0</div>
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Narn, Mage Hunter of Ios - PC: 0</div>
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Arcanist Mechanik - PC: 2</div>
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Arcanist Mechanik - PC: 2</div>
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Mage Hunter Infiltrators - Leader & 9 Grunts: 13</div>
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- Eiryss, Mage Hunter Commander - PC: 6</div>
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- Soulless Escort - PC: 1</div>
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Mage Hunter Strike Force - Leader & 9 Grunts: 16</div>
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- Mage Hunter Strike Force Commander - PC: 4</div>
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-V-S-</div>
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Theme: Storm Division</div>
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3 / 3 Free Cards 75 / 75 Army</div>
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Bunker - Steamroller Objective</div>
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Major Prime Victoria Haley - WJ: +25</div>
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- Haley Past</div>
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- Haley Future</div>
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- Squire - PC: 0</div>
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- Thorn - PC: 13 </div>
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- Ironclad - PC: 12</div>
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Storm Strider - PC: 18</div>
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Journeyman Warcaster - PC: 4</div>
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- Firefly - PC: 8</div>
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Stormblade Captain - PC: 0</div>
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Major Katherine Laddermore - PC: 8</div>
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- Major Katherine Laddermore</div>
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Storm Lances - Leader & 4 Grunts: 20</div>
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Stormblade Infantry - Leader & 5 Grunts: 10</div>
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- Stormblade Infantry Storm Gunner - PC: 2</div>
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- Stormblade Infantry Storm Gunner - PC: 2</div>
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- Stormblade Infantry Officer & Standard - Officer & Standard: 0</div>
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Field Mechaniks - Crew Chief & 3 Grunts: 3</div>
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The empty base was his Storm strider as he forgot to bring it. </div>
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He won the roll and went first so I chose the side which would funnel him through the forests.<br />
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His forces ran forward. The Journeyman put Arcane Shield on the Storm Lances and the Stormblades run and Iron zeal.<br />
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Ossyans response was to quicken the Infiltrators which charged and killed RFP'd a Storm Lancer and a Stormblade. The MHSF took Shatter Storm and removed most of the Stormblade unit. One Mage Hunter Assassin killed one more Stormblade. Narn and the other MHA took the right flank.<br />
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The Stormwall charged the nearby MHA and missed, but put 2 boosted shots into Hypnos doing a sizeable amount of damage. The Storm Lances cleaned out most of the Infiltrators with Electro leaps assisted by the minuteman. A Repudiate and a Chain blast take out about half of the Strike Force.<br />
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The Banshee goes right to get work done on the Storm Lances, the lone Infiltrator helps out. The Strike Force focus down his Minuteman while Hypnos, Ossyan and a Gorgon Shadow Bind, Temporal distortion and Kinetic Grip the Ironclad. The MHA does some damage to the Storm strider and Narn goes for the flag.<br />
Ret 1 point<br />
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Haley Dominates the Banshee but walks it into a spot where wailing effects the other activation order. The Ironclad rips off the Banshee's left arm but it's still functional. Hayley past punches Hypnos to death with her mind and the Storm strider again fails to kill the MHA. Thorn steps up to score and the Storm Lances score the other point.<br />
Ret 1 point<br />
Cygnar 1 point<br />
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The MHA and Narn finish off the storm strider and Narn sprints back to the flag. One MHSF and the Gorgon finish off Thorne after Ossyan shoots and spells it. The Banshee however could not finish off the Ironclad and I could not score on the middle flag.<br />
Ret 1 point<br />
Cygnar 2 points<br />
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The Ironclad finishes off the Banshee. The Storm Lances clear the left zone. Haley Past goes center to get away from the Assassins. Mechanics start creeping up to stop me from scoring. <br />
Ret 1 point<br />
Cygnar 3 points <br />
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So this turn I needed to contest his flag and score both of mine to not just lose. I still couldn't do it however. The MHA tried to kill the contesting gobber and failed. So the Strike Force got it. Which meant it didn't run to contest the flag. Narn killed Haley past and took center. But because I forgot to contest he went to 4 at the end of my turn. Ossyan finished off the Ironclad clad I think.<br />
Ret 3<br />
Cygnar 4<br />
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So Cygnar starts on 4 and finishes on 5. GG<br />
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There were a nume of firsts this game. First time I played a theme, first game v Hayley3 first game v Cygnar in mk3. First game with Ossyan in mk3? Maybe. First time using Gorgons in mk3 and Infiltrators for that matter.<br />
All things considered I felt like it was an OK game. A bit better placement could have kept more Infiltrators alive. I knew Shadow bind on his Battle engine would be a big deal but I felt I needed Hypnos to deal with his jacks in center as the list lacks punch.<br />
I don't know how live my assassination potential was. I did not consider it at all, as testing out the benefit of the Theme was priority. <br />
To that end I felt that the theme was OK. I would have rather not had the Infiltrators and just some bigger guns with Shatter Storm on them. Still they performed well.Cyrysthttp://www.blogger.com/profile/09564174264880954551noreply@blogger.com0tag:blogger.com,1999:blog-7913996851971301532.post-57571931709696813252017-06-29T01:37:00.000-07:002017-06-29T01:37:01.055-07:00Dawnlord Vyros vs Xerxis Fury of Hallack<div class="separator" style="clear: both; text-align: left;">
Cheeky game into Skorne. Ended too fast to really try out the list though. But it did succeed on the intended assassination vector.</div>
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I don't know if I will keep the list, as a Shadows of the Retribution theme seems to be giving me better options. To be fair this list is just supposed to havea decent melee and ranged assassination threat and I think good players will avoid it. </div>
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Still with Moros leading in with either a Paralysis melee or gun attack Imperitus should finish anything off, especially under Feat. That being said you could still follow up with Manticore and Imperitus gun fire if reaching the target in melee is out of the question. </div>
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Dawnlord Vyros - WJ: +28</div>
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- Fane Knight Guardian - PC: 4</div>
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- Imperatus - PC: 22 </div>
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- Manticore - PC: 14</div>
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- Manticore - PC: 14</div>
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- Moros - PC: 11</div>
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Arcanist Mechanik - PC: 2</div>
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Arcanist Mechanik - PC: 2</div>
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House Shyeel Artificer - PC: 5</div>
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Narn, Mage Hunter of Ios - PC: 6</div>
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Nayl - PC: 3</div>
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Cylena Raefyll & Nyss Hunters - Cylena & 9 Grunts: 19</div>
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- Soulless Escort - PC: 1</div>
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--VS--</div>
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Xerxis, Fury of Halaak - WB: +28</div>
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- Agonizer - PC: 6</div>
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- Archidon - PC: 10</div>
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- Basilisk Krea - PC: 7</div>
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- Cyclops Brute - PC: 8 </div>
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- Tiberion - PC: 22</div>
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- Titan Gladiator - PC: 15</div>
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Orin Midwinter, Rogue Inquisitor - PC: 5</div>
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Praetorian Ferox - Leader & 4 Grunts: 20</div>
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Paingiver Beast Handlers - Leader & 3 Grunts: 5</div>
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Paingiver Beast Handlers - Leader & 3 Grunts: 5</div>
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Sorry about the pictures, this game mat is terrible for photos.<br />
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<br />
<i>The plan</i><br />
<i><br /></i>
He goes first as I chose the side.<br />
Knowing the cats would tear apart my Nyss, I deployed them on the far side of the forest, with the hope of maybe killing his beast support.<br />
I would need my feat to kill Tiberion. But ignite on the Ferox made them pretty scary.<br />
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So I advance somewhat cautiously. The good stuff in the middle. Imperitus takes a slightly more aggressive stance and gets Covered by Covering Fire. I figured the Ferox could still leap past them, but at least it blunts a charge.<br />
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<i>First blood.</i></div>
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He positions up very aggressively. Unnecessarily so. Tiberion gets a Rush and charges in to kill 2 Nyss while one Ferox lands a decent 12 damage on Moros knocking off his generator. The other does some minor damage to Imperitus. </div>
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So yea. Xerxis is on one transfer, Paralytic Aura is up but the Agonizer is not Wailing. He sits right inside Moros and Imperitus' threat ranges.<br />
Now I thought he had more fury or did use his aura. Its probably worth pointing out that huge bases can often make us think they are more resilient than the model actually is.<br />
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<br />
<i>The assassination</i><br />
<i><br /></i>
First Hallowed Avenger triggers, Moros advances slightly and misses the Ferox, oh well. Vyros advances, with flank and kills the Ferox engaging Moros, then feats.<br />
The Artificer tries to Magno Bolt a Ferox to pull the other out of Imperitus' charge lane but misses.<br />
So the Manticores fire up. The white one with one focus gets 2 shots and kills the nearest Ferox. (Which should have been engaged unless it re-positioned away, I'm not sure here…) anyway it dies.<br />
The green Manticore gets 3 shots on the other Ferox.<br />
Narn runs in from the back of the table to give flank against Xerxis and Moros charges. Mat 9 with flank is 4s to hit. He hits, paralyses and does 18 damage, which Xerxis transfers to the Krea. Moros stikes 3 more times leaving Xerxis on 10 boxes, then Imperitus charged and finished him off.<br />
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<i>The Story</i><br />
Unusually for Xerxis, his force was suffering from a lack of coordinated communication. For whatever reason the Ferox squad had been roaming much further ahead of the main force than would otherwise be advised. Perhaps it was Xerxis own mobility that gave them confidence, but they began to encounter and engage the main body of the Retribution force.<br />
Vyros, who had a birds eye view was well aware of the disorganization in his opponents battle line.<br />
"Why do they tread so readily into such an obvious trap?" Narn whispered to Vyros.<br />
"The first step in avoiding the trap is knowing of its existence." came his reply<br />
"Armor is a warriors confidence, but a fools assurance it seems."<br />
"And confidence is no defense against ignorance. Lets see how they choose to dress this day, in ignorance or doubt."<br />
<br />
A wooded area was playing a central role to Vyros' plans. The only way for the Warlock to threaten him, was to expose himself. In all honesty Vyros would rather not force the encounter, but had hoped his opponent would simply withdraw. The retribution forces were, after all over extended and Vyros did not want to lead them into an extended fight with no reinforcements.<br />
Still Imperitus stamped a ready foot and Moros shifted weight continually. Vyros ordered the Nyss to set up in the opposing thicket and be prepared. Probably an angry titan or two would come charging through, possibly an angry rhino with an even angrier Skorne atop.<br />
That's what they were expecting anyway.<br />
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What Xerxis was un aware of was the Ferox striking into the Retribution force.<br />
Confident with his weapon ablaze that his Warlock will be right behind him, the Ferox commander lead the fierce cats into combat with the Retribution myrmidons. Just as they were ready to strike the Manticores laid down a blanket of covering fire and the Ferox had to jump out of the way. Still one connected with Moros, tearing into its generator and shutting down power for its shield generated attack. One other connected with Imperitus and its force was absorbed into his shield. Then with the charge blunted and their warlock nowhere in sight the Ferox reformed back wondering where their support was.<br />
A lone Archidon glided down to join them. Suddenly Xerxis' great rhino came crashing through the wood. Ahead of it Tiberion rushed charging into a few Nyss and demolished them. Coming slowly up behind the rest of Xerxis' support looked flustered and un prepared.<br />
<br />
Surprised Vyros considered the options. If he didn't act now the Warlock could swiftly crush his force, yet Imperitus was still engaging with Ferox and too far away to deal with Tiberion.<br />
With no more hesitation Vyros lunged forward, deftly he struck at a Ferox while it was engaging with Moros and slew it. The Manticores focused on removing other Intervening Ferox. Moros now free charged into the mounted rhino riding behemoth of a Skorne. Narn swiftly followed, leading a distraction. Xerxis parried and countered while Narn with only elven deftness ran the length of the rhino slashing and stabbing at Xerxis. As he spun upon its horn in a mocking display of acrobatics Moros landed a devastating blow into Xerxis flank, which he had to psychically send into the Krea, severely crippling it. With a paralysing energy flowing into Xerxia Moros followed up with a flury of blows. Thankfully Xerxis could shoulder most of it into his armor.<br />
Just as he was ready to retaliate Imperitus struck deep, his blade melting armor and sinew. Unable to withstand the execution of practiced maneuvers Xerxis sounded the retreat and Vyros held his myrmidons back, content to watch the withdrawal from above the battlefield. Not needing to commit further.<br />
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<br />Cyrysthttp://www.blogger.com/profile/09564174264880954551noreply@blogger.com0tag:blogger.com,1999:blog-7913996851971301532.post-31182710291142972912017-06-27T18:00:00.000-07:002017-06-27T18:00:50.689-07:00Keeping it together, the four sicknesses. This may be the last of the philosophical posts. As my personal development in this area is reaching its current limit.<br />
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In this post I will address the four sicknesses of the mind in kendo known as <a href="https://kendoinfo.wordpress.com/2015/04/13/the-four-sicknesses-shikai-is-there-a-cure/">shikai </a>and a state of mind I had omitted previously called <a href="http://budobum.blogspot.jp/2015/11/states-of-mind-heijoshin.html">Heijoshin</a>. Again I will relate how the four sicknesses can be applied to the tabletop. Most of these have been gone over in some way so I expect this post to hopefully be a bit shorter.<br />
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To preface a little I talked about Mushin and may not have been giving a clear impression. While Mushin is a calm mind, it is also a void. Meanwhile Heijoshin is a calm mind but a present one.<br />
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<a href="http://www.yaegaki-kai.be/heijoshin/">The four sicknesses</a> are what we should be striving to avoid, or cleanse or even purify our mind from. Its not expected that you could ever really fully achieve these without becoming some kind of zen master demigod. But its supposed to be the pursuit of them that is virtuous.<br />
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<h4>
<i>Kyo<br />Surprise</i></h4>
<h4>
<i><br />Ku<br />Fear</i></h4>
<h4>
<i><br />Gi<br />Doubt</i></h4>
<h4>
<i><br />Waku<br />Hesitation / Confusion</i></h4>
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<i><br /></i>
These emotions as concepts of weakness are not uniquely Japanese. I am sure we all know how these can affect our performance from the table top to pickup lines. In Kendo this is particularly focused on and overcome in ways that I have covered about zanshin, mushin, shoshin, fudoshin.<br />
What I think would be beneficial here is to extrapolate how these can be used to your advantage over your opponent on the table. While Kendo practitioners seek to master these emotions within themselves, it helps to be able to recognize them in your opponent too.<br />
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<h3>
Surprise, the dark horse effect.</h3>
Surprise can come a few ways across the table. It might be seeing Garryth in your competitive list pairing (I actually think Garryth is completely legit) or it might be your opponent not realizing that you can decimate his infantry in a single turn. Generally what happens after this surprise is the tilt, that's what sends your opponent into damage control and when their judgement becomes clouded.<br />
Ways to avoid this yourself is not to rely on one piece or one interaction as your victory condition. You should always try to have at least 2 victory conditions in mind at all times.<br />
Surprise can come from not reading rules or not being aware of interactions. A great example for me was when I arranged a game with last years champion who came up from Fukuoka.<br />
We both had a week of list prep and had sent them to each other before the game. I had Vyros1 and Issyria. He was playing CoC and while I cant recall the casters, if I mentioned the lists you might know. Double battle engine list, and a list with the female backlash caster.<br />
I mention backlash because this was the crux of the problem. I know what backlash does, I have won games with it. I locked in Vyros with a Banshee and 3 Manticores because I wanted to break the armor he was bringing. I also felt like they had enough armor or attacks to get through all of those servitors he was bringing in the other list. I also knew they had puncture. I just didn't put the two together.<br />
So after turn 2 Vyros was on about 3 hit boxes. I had to completely change my game plan. He caught me by surprise even though it was all right in front of me. Domination, Backlash, Puncture.<br />
The immediate threat of Backlash assassination made me forget that I could spend focus to negate the damage. I ended up spending focus to heal, which was counter productive as then I was not able to commit to reliably killing his servitors.<br />
Because of the surprise inflicted on me I could no longer make accurate threat assessments and couldn't decide what my target priority was.<br />
I tried to position for assassination. But because of the advantage he had in the first couple rounds I couldn't regain my footing and eventually over 4 turns was Backlashed to death.<br />
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<h3>
Fear, The flavor of the month theme list.</h3>
Dropping what you know people are scared of. Building lists that people are genuinely afraid of. Just to force them into unfavorable match ups. Its that triple colossal or griffon spam list that exists just to play the dupe.<br />
Or just having a reputation for being that guy, or the top dog.<br />
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<h3>
<br />Doubt, the Mage Hunter Assassin</h3>
Fear is closely related to doubt. Putting your opponent into positions where they don't know if they need to commit or not. They don't know if they can be assassinated or not. Some models are great for this, like Nayl for example. Can I just ignore Nayl? Should I throw him? Is it worth using this warjack or warbeasts activation just to do that? Meanwhile Vyros2 feat can have similar effects. Doubt works great with dice swings, Issyria, Strike Force against jacks, Mage Hunter Assassins. Odds are the Assassin does 4 damage, but there is a chance it could one shot his Stalker. So because of doubt he plays cagey.<br />
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<h3>
Hesitation, analysis paralysis.</h3>
This is the result of doubt. But hesitation comes in when its eating your opponents clock. In Kendo this is your opening to strike. On the tabletop its not as obvious. It betrays confidence to have hesitation. Basically when you see your opponent hesitating to commit to a play you know you are forcing him into an unfavorable position. Of course the other side of this is he may just have too many good options. Either way however, they are losing clock time. But it also comes in to timing, activation and when to feat.<br />
A good example of this was an opponent who pushed me into a Snipe Feat Go assassination with Ravyn. I knew that my odds of pulling off the assassination were pretty low. He had good armor and I couldn't deliver all of the Strike Force. He kill boxed himself to avoid the assassination, but I knew if I gave him the time to reduce my unit further my odds would become even less. So I feated early and didn't kill him. This left him feeling safe and he didn't predict my Artificer using Magno blast to push his Shield Guard away the next turn so a Sniped Force Generator could finish him off.<br />
If I had hesitated to feat, I never would have put the earlier damage on him.<br />
Another simple example is holding your feat for an assassination play, which you are never given an opening for.<br />
<br />
<br />
There we have it.<br />
I should probably point out that I don't consider myself a fantastic player. Since I have not been playing as much as I would like, I feel my skill has slipped a lot. So I have moved to trying to keep a better record of my games and experiences. Using these concepts helps me analyse what is happening in my games and between them.<br />
More often than not I find myself at sea with new releases and new rules. Just the other day I had an idea for a way to use Nayl, but then completely failed to put it into practice on the table. I hear a lot about people getting frustrated with the game, people who feel like the new version of the game is unbalanced and that is the reason why they are less successful or are loosing worse.<br />
I think its more the fact that All New War has new challenges that every player needs to overcome, and its not necessarily a game imbalance but just the player needing to learn how to navigate his way around a new game.<br />
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<br />Cyrysthttp://www.blogger.com/profile/09564174264880954551noreply@blogger.com0tag:blogger.com,1999:blog-7913996851971301532.post-79035475730207056362017-06-25T15:39:00.000-07:002017-06-25T15:39:23.070-07:00Battle report. Thyron Sword of Truth vs Exulon Thexus<h3>
Thyron vs Thexus</h3>
A lesson on reading your opponents spell list.<br />
<br />
I have been testing out strategies with the Dawnguard units and the Scyir.<br />
The idea is to provide a kind of rolling fire base with the Invictors behind the Sentinels. With Assault the Invictors out threat the Sentinels, so anything that sits outside of Sentinel threat is inside Invictor threat.<br />
The module would run well with most any caster but I tried it with Vyros2 and Thyron because they could give the most support while also having a personal impact. Vyros gave a bit more support but Thyron had more personal threat and spell piercer.<br />
<br />
Thyron, Sword of Truth - WJ: +27<br />
- Fane Knight Guardian - PC: 4<br />
- Griffon - PC: 8<br />
- Griffon - PC: 8<br />
- Discordia - PC: 18 (Discordia was a last minute drop instead of a Banshee to skew armor a bit more and be Discordia)<br />
Arcanist Mechanik - PC: 2<br />
Arcanist Mechanik - PC: 2<br />
Dawnguard Sentinel Scyir - PC: 4<br />
Lys Healer - PC: 3<br />
House Shyeel Artificer - PC: 5<br />
House Shyeel Magister - PC: 4<br />
Dawnguard Invictors - Leader & 9 Grunts: 16<br />
- Dawnguard Invictor Officer & Standard - Officer & Standard: 4<br />
- Soulless Escort - PC: 1<br />
Dawnguard Sentinels - Leader & 9 Grunts: 18<br />
- Dawnguard Sentinel Officer & Standard - Officer & Standard: 4<br />
- Soulless Escort - PC: 1<br />
<br />
<div style="text-align: center;">
--- VS ---</div>
<br />
(Thexus 1) Exulon Thexus [+29]<br />
- Subduer [11]<br />
- Subduer [11]<br />
- Wrecker [14]<br />
Cephalyx Agitator [3]<br />
Cephalyx Agitator [3]<br />
Alexia Ciannor & the Risen [10]<br />
- Cephalyx Dominator [1]<br />
Cephalyx Mind Bender & Drudges (max) [11]<br />
Cephalyx Mind Bender & Drudges (max) [11]<br />
Cephalyx Mind Slaver & Drudges (min) [8]<br />
Cephalyx Mind Slaver & Drudges (max) [12]<br />
Cephalyx Overlords [0(8)]<br />
Cephalyx Overlords [0(8)]<br />
Lady Aiyana & Master Holt [8]<br />
- Cephalyx Dominator [1]<br />
<br />
Yes it was a SR2016 scenario.<br />
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<br />
I put Storm Rager on Thyron and advance. The Sentinels and Invictors needlessly bunch up around Discordia. (I have played so many games against a Khador opponent who always always took 2 mortars so the run into form a blast immune clump, is just a habit I can't break easily)<br />
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As you can see he holds off the Ambush and advances. We don't trade any shots yet.<br />
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<div style="text-align: center;">
<i>Round 2</i></div>
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<br />
Here the Invictors assault forward through the sentinels with mini feat and clear the front line of drudges and some risen. I forget to use spell piercer but it would not have helped the missed attack rolls.<br />
Sentinels run forward and Iron Zeal.<br />
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He avoids the sentinels. His ambush comes on the right and hits pretty hard. Sprays clear off the Magister and he kills a Griffon. He uses a TK on Disco and his Subduer to pull disco in with the Subduers drag shot and after 3 focus leaves disco on 6 boxes. But he uses psychic assault to finish her off.<br />
He crafts a thrall which goes after the Artificer but only does 3 damage.<br />
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<div style="text-align: center;">
<i>Round 3</i></div>
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<br />
On the left the Invictors Assault through to clean up space for the sentinels who then go and put 5 damage on the objective, kill the Subduer with 5 Sentinels and 3 more leave the Wrecker on 5 boxes. The Fane Knight Guardian charges and kills the risen champion but I forget it has reposition. The now free Artificer advances through the forest and combo smites the Wrecker knocking Alexia down.<br />
<br />
It's all peachy for Ret up to this point but Thyron feats and charges the Drudges to clear them out. It would have been better to use a ground zero but instead I spend focus and try to cut through all the tough checks. Assuming, even with 0 camp he can't assassinate me.<br />
The Griffon with a focus from the Arcanist which Thyron had just unengaged advances through the forest finishes off the Wrecker and kills a handful of risen. <br />
I know Thyron is vulnerable but I assume Storm Rager will keep him from being killed.<br />
<br />
<div style="text-align: center;">
<i>The assassination. </i></div>
<br />
Thexus feats pushes things around Telekinesis Thyron and Hex Blasts Storm rager off him. It does 8 damage.<br />
Then a psychic assault double 6's to put him down to 2 boxes, one more hits and kills him before the three adrenal flooded dredges behind him even activate.<br />
<br />
<i>Conclusion</i><br />
<br />
My play to clear the Zone with Thyron was greedy and unnecessary. It got Thyron killed because I didn't know my opponent had Hex Blast. If I had just played safer it was looking pretty good as my Dawnguard module was intact.<br />
<br />
<div style="text-align: center;">
<i>The story</i></div>
<br />
The Sword of Truth was poised. They had backed the Cephalyx contingent into a clearing beyond some near impenetrable wood. The great spider like Exulon would have to fight now. What Thyron could not have known was the tactical withdrawal of the Cephalyx forces has bought time to gather reinforcements.<br />
<br />
Through thickets drudges began to shamble forward. With eagerness Vlysn commanded his unit to extend their fire and pick off the front wave. Knowing full well that the Cephalyx would soon turn the tide in combat if they were allowed to get so close.<br />
Shots rang out and only a handful found thier targets. Despite the Cephalyx decelerating the impact of the Invictor sword-cannon rounds, the caliber had no issue with the targets it hit.<br />
<br />
The Scyir commanded the Seninel unit forward with uncanny tactical precision, they seemed to flow like water around and in front of the Invictors as they simultaneously advanced and fired, yet were imbued with a particular zeal by their commander.<br />
Discordia loomed nearby, thrumming with a kinetic force which the Dawngurd knew was protecting them.<br />
On the far side of Discordias sense Thyron was enhanced with a stormy rage and advanced confidently forward, bringing his entourage of Griffons into a strategic zone. Reports of early kills came through the Iosan communication system and confidence swelled.<br />
<br />
Yet in the distance a monstrosity came bounding forward, it seemed well out of position. Easy pickings Thyron thought to himself and considered felling the beast alone. When suddenly Discordia lurched forward as if pushed by an invisible hand. It was then the Iosans had realized the first target of the Cephalyx attack.<br />
In the distance drudges cleared away and the woman whom the Retribution had come for rode in on her horse. Alexia summoned strength into a risen and better equipped it to kill the Artificer which was relaying orders and information.<br />
Without hesitation her psychic commands were obeyed. Her champion charged in and landed a heavy blow. However the Artificer managed to deflect the worst of it with his shoulder armor.<br />
Then suddenly unnervingly another monstrosity was advancing in such a way that it seemed to flow as Thexus pushed it forward with his mind. Discordia, disoriented by the Cephalyx magic was an easy target for the Subduers harpoon.<br />
"If it were only the Subduer she may still survive!" Thyron hoped, yet it was lost hope as other assailants tore into her. Crumpling her frame into a wreck.<br />
Overwhelemed with the speed and reach of the precision attack Thyron almost didn't notice a contingent of Drudges ambush his flank.<br />
His Magister and a Griffon were overwhelmed and Thyron had to counter quickly to recover the initiative.<br />
The Dawnguard continued to prove that they were the best Ios has to offer as the Invictors cleared spaces for the Sentinels to charge in to. With the tactical leadership of the Scyir they slashed the Subduer apart and severely damaged the Wrecker.<br />
Seeing an opportunity to finish off what the Sentinels had started the Artifier called for assistance. Thyron engaged with recovering his own responsibility didn't want to lend unnecessary help to the Dawnguard so dispatched his Fane Knight Guardian to help the Artificer. The Guardian reluctantly charged into the risen champion and sent shattered bones scattering across the battlefield. Free to assist the Sentinels the Artificer hovers above the forest floor and focuses a combined strike into the engaged wrecker, sending it reeling backward and crashing into Alexia. Alexia feeling the weight of the monstrosity upon her draws strength from a risen soldier to keep from being crushed.<br />
Emboldened by the success of his army and enraged by the loss of his myrmidons Thyron charges into the ambush, cleaving and stepping in a storm of bladed vengeance. Maddeningly each blow he lands clean leads into a blow which the drudges unbelievably shrug off. He focuses completely on his task as rescuing the mechanic Arthyr Tyndyll is his priority. That mechanic can empower my remaining Griffon enough, to kill that human witch! He thinks.<br />
And so it does, the Griffon now focused on vengeance uses its blade to cleave and step through a swathe of risen to reach Alexia and the Wrecker. But in a moment of impudent hubris Thyron guides the Griffons Halberd down upon the Monstrosity providing the killing blow.<br />
See, I am still a useful member of this battle. He thinks to himself, as Alexia, free from the attention of the Griffon slips away.<br />
<br />
When the Griffon turns to levy more blows upon Alexia, Thyron realizes his mistake and a sudden tide of telekintic force seizes the army. A distant monstrosity lopes up and Thexuses mind reaches out to grab Thyron. Unable to resist Thyron is blasted with a curse and his inner storm subsides as he realizes he has lost this battle.<br />
<br />
"Recover the cortex and save yourselves" his message is relayed.<br />
<br />
Thyron suffers an onslaught of Psychic attacks as the Dawnguard withdraw with Discordias cortex, retrieved by Arthyr. Yet the Fane Guardian sworn to protect his Warcaster rushes to assistance as adrenaline floods the veins of nerby drudges.<br />
…<br />
"Was that the last blow you saw the Sword of Truth sustain Vlysn?"<br />
"Yes m'lord."<br />
"I thank you for recovering Discordias cortex."<br />
"It was his final order"<br />
Rahns brow furrowed angrily.<br />
"He best offer me a good excuse for using my myrmidon so recklessly."<br />
"When he recovers, perhaps a lesson on the virtues of telekinetic powers would be appropriate"<br />
"My thoughts exactly Vlysn… commend that Fane Knight on recovering Thyron for me, or damn him as either would be appropriate."Cyrysthttp://www.blogger.com/profile/09564174264880954551noreply@blogger.com0tag:blogger.com,1999:blog-7913996851971301532.post-81107231557425495012017-06-19T16:53:00.000-07:002017-06-22T19:16:26.839-07:00Zen and the art of rolling dice.<h2 style="text-align: center;">
<span style="color: white; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><a href="http://roadtoepic.com/the-four-zen-states-of-mind/">The four states of mind</a>. </span></h2>
<h3>
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">
In this philosophical post I will introduce the four states of mind as known in Kendo or Zen, try to briefly describe them in English and relate them to the table top<i>.</i></span></h3>
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">How often do you tilt? What makes you angry at the table? Are there any play style habits that get under your skin when you watch your opponents do them?</span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Warmachine is a game, its a nerd game. Nerds are passionate people. We get passionate about fiction, thats why we are nerds and not your average sportsball dude or dudette.</span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">So when things get a bit heated, you can be excused for your behavior. Most people would excuse you, possibly in Warmachine even more so than some other games.</span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">Between strangers, there is generally a stronger code of ethical behavior governing their games than say, between you and your friend with whom you have played Warmachine with on every Thursday night for the last 3 years.</span></span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Because of this in competition it seems that as a general community there is less calling eachother out on dodgy play, as you would get in some other games. We owe this in part to the nice tight rule set and un ambiguous sentences created by Privateer Press. But sometimes I wonder if its not a good thing.</span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">When I picked up Skorne, the game had just changed from mk2 to mk3. I was playing against a very excited opponent who could net deck like a boss. I was dropping Makeda3 into his mk2 style arm spam lists in Khador and Menoth. The thing is I was playing her feat much like Vyros1s feat used to be. So I would have ball busting turns when Makeda would charge in, eliminator for 3, kill 3 guys, get 3 fury back, move 6 inches, ground zero, get all her fury back, Eliminator again.</span></span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">I mean it was a mistake. A terrible one. If I knew at the time, I would have forfeit the game/s immediately. But I didn't realize until weeks later when I went back to Retribution that I had been cheating terribly with Makeda3.</span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">My opponent has moved towns. So I don`t see him much these days. Did he know what I was doing? If so why didn't he call me out on it? I think we don`t call people out as much as we should, maybe for fear of being wrong, but its a good way to get rules right. In general the house rule sometimes goes. "He never read my cards, so I technically was allowed to get away with it."</span></span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">This is half true. Its an open information game. This is one of the best things about Warmachine and really helps stop a lot of conflict before it happens. But it means that the responsibility is on both players to know whats happening. The downside of this open rule system is we tend to take the other persons word for it. This is bad and I encourage everyone to <b>read the rules yourself. </b></span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><b><br /></b>
If I would be called to a table and told that player Y was misreading his card and playing wrong. My first question would be "Did player X read the card too? Did player Y read the rules of the card out to player X?" Technically if player X did read the rules out, it is a courtesy. Also technically if player Y says, "uh no" or "I didn't pay attention" Then I would say, ok either you both lose or nothing changes, using not being able to go back in time and change the table state as an excuse. I would warn player X not to do it again and I would warn player Y pay attention and read the rules.</span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="font-family: inherit;"><br /></span>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Because what we think we know is actually very fluid and not fixed, the first lesson is in awareness.</span><br />
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<h3>
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">
Zanshin, the prepared mind, the perceptive mind.</span></h3>
<h3 style="text-align: center;">
<span style="color: white;"><span style="background-color: black; font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"> <span style="font-size: 18.66px;">残心</span></span></span></h3>
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">In Kendo, Zanshin is generally what my sensei says to me after I have made a strike and charged through. Usually while holding his shinai out in the extended guard position to demonstrate it. Zanshin translates a little to both Awareness and Preparedness. If you are as aware as possible then you are also as a consequence prepared. What it means for me practically is; Keep your guard up.</span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">What I interpret my sensei as saying is, </span></span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">"Always be ready to receive or make your next attack"</span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="font-family: inherit;"><br /></span>
<span style="font-family: inherit;">This is even if your attack scored a point, and the game resets. Zanshin in this respect is one of the essential components on which your strike is judged. On one hand you need to behave like your strike is a perfect hit and on the other, you need to be prepared as if it were not. This duality enforces the nature of zanshin in that you see your action through to completion, successful or not, while constantly being aware and prepared for the necessity of the following action.</span></span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">One of my favorite examples of zanshin is when removing your shoes at the door, you place the heels towards the house with the toes facing the door. This way its easier to put them on again when you leave. Or as I would have you believe, you can get out faster when the building is on fire after an earthquake. (Like I give a damn about putting my shoes on if I am fleeing a burning building, yet somehow it seems very sensible.) </span><br />
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<span style="font-family: inherit;">Over the table top, this means paying attention to the game. Knowing which models are being activated and which ones they are engaging with. Make it clear every time which model you are pointing out. Develop a style of doing things and stick to it.</span></span><br />
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<span style="font-family: inherit;">When you started playing Warmachine did you forget to feat? Forget to reposition? Forget aiming bonuses? Things get forgotten, so when your opponent is shooting unit X at unit C or charging. It helps to go over all of the active and passive effects on the unit again.</span></span><br />
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<span style="font-family: inherit;">Gotcha moments, while they can be enforced are not inducive to good experiences. I certainly feel better if my opponent remembers my caster has Arcane Vortex and doesn't over commit their caster to an impossible Scourge assassination run. In a friendly or practice game I would allow a take back but in a competitive match it stands. In a friendly game I would not hesitate to remind my opponent of Arcane Vortex for example, but in a competitive game perhaps I would be more subtle. </span></span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">In any case I would not position myself to ever try to take advantage of my opponents lack of awareness of rules interactions.</span><br />
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<span style="font-family: inherit;">Eventually taking the time to pragmatically remember these passive effects and abilities as they come up means you will start to play faster smoother games. Over time these routines commit habits to muscle memory and you are less likely to forget things.</span></span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="font-family: inherit;"> Cultivate a habit of keeping track of all of your active and passive effects. Tokens should be out for Polarity Shield or Shield Wall, but there is no harm in reminding yourself of Set Defense, Stealth, Force Barrier or Counter Charge.</span></span><br />
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Its not only passive and active effects, but threat ranges, movement distances, other non linear movements. Also things like getting your tokens out, pre writing your spell effects on the tokens, thinking about focus allocation before the end of your opponents round and target priority. If we intentionally keep these things in mind while we go through our games it will keep us prepared.</span><br />
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<span style="font-family: inherit;">On the table top, Zanshin encompases placement and positioning too. </span></span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="font-family: inherit;">Tim Bankey had given advice on moving large model count armies, unpacking them as it was called. He said to try to imagine where they will be 3 turns from now. This is zanshin in practice. Every move you are making at turn 1 is with the fore site in mind of where you want the models to be by turn 2 and 3.</span></span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">This can be applied to selecting table edges too and even deployment. Can you see where the opponents IFP are going to be in 3 turns? Is that where you want your MHSF to be?</span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Of course awareness of scenario and threat ranges come into this too. But threat ranges will be in another post.</span><br />
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Basically when it comes to the flow of the game its about keeping a step ahead. Paying attention and taking the time to commit rules and interactions to memory.</span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">This comes into tactics too. Awareness due to practice, of the potency or limitations of your units will allow you to make more successful decisions more easily. I know I can expect a unit of MHSF to drop an arm 18 jack with a round of shooting but not an arm 20 jack confidently. I know I boost 7s. I know to camp 3 fury or focus as I know 3 boosted pow12s can kill most casters. I know my Artificer can swing defense enough to make whatever is thinking of shooting at whatever it is that he is protecting, consider other targets. I know people underestimate Issyria because she has no offensive abilities and I know I need the alpha strike with her to get the game under control.</span><br />
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<span style="font-family: inherit;">These are just conclusions that I have come to in my own experience. But they supply me with confidence, expectations and an awareness of possibilities. I came to these conclusions due to practicing zanshin during my games.<i> </i></span></span><br />
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<i><span style="font-family: inherit;">Following through on these habits is what essentially cultivates...</span></i></span><br />
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Mushin, the clear mind, the unfettered mind.</span></h3>
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無心</span></h3>
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Mushin as I had touched on <a href="http://retdojo.blogspot.jp/2017/06/the-philosophy-of-winner.html">before</a> involved thinking clearly. In sports its much more easily identified but even in competitive electronic gaming its visible. On the table top the flow of the game is much slower so its not as easy to be aware of.</span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">It does come down to executing practiced maneuvers without having to think about them, because you have developed confidence in your awareness of all of the rules interactions possible in this match up. How this effects the game is mostly on your clock, but to a lesser degree it also effects your confidence.</span><br />
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<span style="font-family: inherit;">As I have said before about Kendo if any part of the motion of the body of the attacker betrays doubt in their mind, then the strike is not true. So to strike true, you must be confident.</span></span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Mushin isn't something somebody can tell me to do. I suppose I get told to relax my shoulders a lot. Which may mean that I am carrying tension in my shoulders, which would be symptomatic of stress. Having stress would mean that my mind is not calm. Meditation is a great way to get used to this feeling. But also just doing something that you know and love will unlock the flow. Cooking, gardening, moba with your faceroll character or best friends. There are good habits and dangerous ones, just make sure you are reaching your flow point through a constructive activity and not by shooting crack into your genitals, for example.</span><br />
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<span style="font-family: inherit;">To quote Sun Tzu, (not a Japanese guy) <span style="color: white;"><span style="background-color: black;">"<i style="box-sizing: border-box; font-size: 17px; line-height: inherit;">Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win"</i></span></span></span></span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Winning first basically just means being in the right frame of mind. Which is facilitated by practice, experience and confidence. It still applies in Warmachine that if you do not approach the table in a confident way, doubt will cloud your mind and disable you from making game winning decisions or seeing plays and options.</span><br />
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<span style="font-family: inherit;">However something can be said about the merit of keeping your expectations low. If for example you know you are not the best player and accept that winning is most likely unlikely. Its good for morale to keep your expectations in check.</span></span><br />
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<i><span style="font-family: inherit;">So this brings us to...</span></i></span><br />
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<h3>
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Shoshin, the beginners mind. </span></h3>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">
初心</span></h3>
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Shoshin is something that we should never abandon. It is always good to have this point of view. Shoshin embodies the eagerness and willingness of learning for the first time. Specifically learning to do something we really want to do, like learning to kiss, or ride a bike.</span><br />
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<span style="font-family: inherit;">For most players Shoshin is at its highest when you are learning to play Warmachine or Kendo. But it can be quickly blunted when you hit a wall of some kind. After this, keeping enthusiastic about it can be a chore. </span></span><br />
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<span style="font-family: inherit;">In Kendo for me it was learning that Kendo really isn't sword fighting. All those H.E.M.A videos and articles I read didn't apply at all to Kendo. I had to look at other kinds of development to get me through. I am still interested in more practical martial arts for example, but I sought a deeper understanding of Kendo to get me past this phase. Thankfully my sensei had anticipated this and they gave me books on the way of Kendo.</span></span><br />
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">I wont go ahead and say that there is a deeper way to Warmachine that we all need to unlock through spiritual development. But I do think that there can be development as a person by playing Warmachine for example Social skills, mental acuity, focus and analytical skills.</span><br />
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<span style="font-family: inherit;">Anticipating the wall is the first step in overcoming it. I suspect there are a few walls in Warmachine and <a href="http://www.stitcher.com/podcast/chain-attack/chainattack/e/s2-episode-49-dealing-with-burnout-50282644">Chain Attack Episode 49</a> deals with some of these points in what they call dealing with burnout. About 20 minutes in.</span></span><br />
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<span style="font-family: inherit;">Often players may plateau in skill. They get to a level where they don`t win tournaments but also don`t feel themselves getting better. Maybe they also lack a challenge in their local groups.You have a couple of ways to deal with this. </span></span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="font-family: inherit;">One would be to keep challenging yourself, either with small goals: I want to win this game by assassination only, or I can only win by using a power attack throw, or by changing your lists. Or by going out of your way to play with different people.</span></span><br />
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<span style="font-family: inherit;">It is at these times that reminding yourself that you should be seeking to learn something from every interaction. This can make you a better player and keep you enjoying the game until the next challenge comes around.</span></span><br />
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<span style="font-family: inherit;">On the other hand consistently losing is the best environment for learning. But it may be bad for your motivation, thus keep reminding yourself that you are learning and improving to keep your spirits up.</span></span><br />
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<span style="font-family: inherit;">I have been playing Warmachine for over 7 years and I have won a maybe a third of the </span></span><span style="font-family: inherit;">tournaments I had attended and countless other social games so I tend to enter competitions with an expectation of winning or doing well. I have however only been to 2 Kendo tournaments over 3 years, and both times I was soundly and swiftly defeated. What I took away from that is that I was beaten exactly the same way twice, so I have a weakness I need to work on. Rather than focusing on how much I suck, its better to try to learn why my opponents find that the weak spot in my defense and learn ways to mitigate that.</span><br />
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">In order to do that in the best way, I need to be enthusiastic about it. I need to be open minded to the instruction I get from my sensei and the feedback from my peers. I cant just throw it off and say, "oh but its just the way I naturally move, or its because of my size." </span><br />
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">We tend to make excuses for our failures when we are doing something we think we should be good at. The way to avoid this is never to assume we are really good at it, but in stead are always learning. Then we don`t excuse our mistakes but rather have the state of mind to learn from them.</span><br />
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<span style="font-family: inherit;">In Warmachine we could be learning from our mistakes, or it could be our preconceptions of the strength of factions and models within the factions too.</span></span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Particularly with shoshin its important to consider where you are getting your instruction or inspiration from. Some sources will not be as helpful or constructive as others. </span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">I am not saying nothing is bad, some things certainly are. But its also well accepted that lots of things are considered to be bad without being fully discovered. </span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">If you approach new things or old things in your faction without pre conceptions but rather like you did when you first picked up the rule book, you may be able to work out combinations and tactics through trial and error that other people have not allowed themselves to see. </span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Of course I`m not saying this is going to make you the next Will Pagani but even local meta issues could be solved by approaching the problem with a fresh perspective, which a mind entrenched in old ways and misplaced confidence would not consider.</span><br />
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<span style="font-family: inherit;">When I started Warmachine it was with a group of friends and we were all on the same level. But I went out to find a second group of players who had already been playing for 3 or 4 years before me. I was excited and eager and saw their experience so made a request. First of all I wanted them to never hold back on me. Hit me with your best shot was my theme song, and I got soundly crushed, defeated, assassinated and humiliated time and time again. I also asked that they play through all of the casters they can play and with all of the tricks that they would usually bring. "Drop your most OP list against me, tell me what it does or how it works and let me figure it out. </span></span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="font-family: inherit;">I wanted to see it all, I firsthand felt the lash of the learning whip as they crushed me with mk2 Haley, Siege, Amon, Vindictus, Kaya1, Baldur1, Denny, Makeda2, lillith, Vayl... I took Molik missles to the face, combined sniped long gunners, pop and drop Repenters, Stone Skinned Blood Trackers. I soaked it all up and asked for more, because when I went back to my first group of friends, I took those lessons and quickly became the dominant player. Losing is good for you, losing teachers you the most when you accept shoshin and you are willing to learn.</span></span><br />
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<span style="font-family: inherit;">However suffering through all of those defeats can be pretty harrowing. Putting your models out on the table and knowing that you are going to get annihilated somehow is sometimes daunting.</span></span><br />
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<i><span style="font-family: inherit;">Keeping calm in the face of insurmountable odds brings me to the final lesson...</span></i></span><br />
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Fudoshin, the resolute mind, the immovable mind.</span></h3>
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<span style="color: white;"><span style="background-color: black;"><span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif; font-size: 18.66px;">不動心</span></span></span></h3>
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<span style="font-family: inherit;">Being the calm center of the storm is what this is all about. When we imagine Zen masters, this embodies what we think about them.</span></span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">The biggest advantage of fudoshin is mitigating stress.</span><br />
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<span style="font-family: inherit;">I stress out big time going into Kendo competitions. Usually only me, no friends. With a language barrier, generally being the only foreigner around hundreds of spectators and other practitioners in a culture that generally stigmatizes differences, or different people.</span></span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">I am certain I cause a lot of stress for my opponents too. This is my best weapon, because in reality most of these people have been doing Kendo since they were 12 years old. I know that and that probably hinders my performance more, because I expect to get beaten.</span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">In any case, I am going through a lot of different stresses.</span><br />
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<span style="font-family: inherit;">However going into a Warmachine competition is completely different for me.</span></span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">For starters I am almost always going with friends, and I am involved with groups of people who I can relate with. Language barriers are more friendly and the general atmosphere is less formal. I have also been going to Warmachine tournaments a lot longer than Kendo ones.</span><br />
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<span style="font-family: inherit;">Warmachine should be your happy place, even in tournaments.</span></span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">The best piece of advice I have about stress is don`t worry about it.</span><br />
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<span style="font-family: inherit;">This lovely lady has told us the best mechanism for coping with stress. It turns out its not stress that is bad, but worrying about stress. Its worry that`s bad.</span></span><br />
<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Worry is by its nature is in direct opposition to Zanshin and Mushin.</span><br />
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<span style="font-family: inherit;">So its worth recognizing that fudoshin is not simply not being stressed, but its also being able to use your stress positively. It prepares your mind and body for anticipated challenges. And no matter how relaxed and focused and prepared you are, stressful things do happen and will happen. Accepting stress and keeping it under control is the key.</span></span><br />
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="font-family: inherit;">Therefore...</span></span></h4>
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;">Things that help me mitigate stress are related to the other 4 states of mind. Mushin, not over thinking things and keeping a relaxed mind. Zanshin, being prepared, having lots of experiences and memories to draw from and knowing what to expect. Shoshin, approaching it with an enthusiasm which reminds me that even if I go 0-4 I will take away some valuable lessons.</span><br />
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<span style="font-family: "helvetica neue" , "arial" , "helvetica" , sans-serif;"><span style="font-family: inherit;">Well done if you made it this far. I don`t really expect anyone to read all this. But if you do feel free to leave a comment. Tell me I`m wrong, or right or just tell me what you think and thanks.</span></span><br />
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<br />Cyrysthttp://www.blogger.com/profile/09564174264880954551noreply@blogger.com0tag:blogger.com,1999:blog-7913996851971301532.post-24035633889190049522017-06-11T05:23:00.001-07:002017-07-05T21:38:00.633-07:00Issyria, reps for Osaka Tournament<div class="separator" style="clear: both; text-align: center;">
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<h2>
Issyria 75 point reps for Boundless Charge</h2>
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Today I got to try out a couple list variants for what is essentially the Japanese master's next month. </div>
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I had spent a week deep in the tank trying to dojo up a list that would deal with Ghost Fleet and Bones of or Orboros while my second is teched to deal with specific meta issues. </div>
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Ironically neither of the lists I played are what I ended up making in tank time. But I decided they both felt pretty good.<br />
The list with Helios was especially fun. Using the Dawnguard Scyir to give tactician, tied in with Vengeance made for a deceptively easy to deliver and coordinated unit of Sentinels. Whereas using Ancillary attack on Discordia was very helpful too.<br />
I'm a big fan of Hypnos with Issyria as the gun ignores literally all defensive tech (except spell buffs so not literally all) during feat. It's a sturdy arc node which is a huge headache to deal with when it has Admonition on it and Shadow binding fists is just gravy.<br />
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Because the Osaka tournament is SR 2016 due to the CiD SR2017 not being official yet, we played the old 2016 scenarios. But we set up terrain the new way with the LOS blocking terrain in the middle. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhtQLjlop3qdjlh6_GaebJq8jE9CkgmMM1PLIKUykzdRmko5xWwnOhE8RqPb0hvudRTvWAKN5KYU7LZn69SuQiFTqWhnXKF6qFoOA7td9d9jMktErGIgfu3mn23PbwO-XSCIpZBL_98j51Z/s1600/Screenshot_2017-06-11-20-03-26.png" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh08PBpVWe7WRbO1U1EvCIQ_fzFiUuDYxkOcWebvuHWRSZuJe11QXV8pu3VBz_aNSfLzs6icgExA8bGJs329yCVeFwoGjvN01bEon9TwM-RgfnGLY00E65nn0Pq4eeNNtC5bi9tYgibDvU7/s1600/20170611_115527.jpg" imageanchor="1" style="display: inline; margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh08PBpVWe7WRbO1U1EvCIQ_fzFiUuDYxkOcWebvuHWRSZuJe11QXV8pu3VBz_aNSfLzs6icgExA8bGJs329yCVeFwoGjvN01bEon9TwM-RgfnGLY00E65nn0Pq4eeNNtC5bi9tYgibDvU7/s640/20170611_115527.jpg" width="640" /></a></div>
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When I first put this list down I didn't check it and I thought I was still running an Artificer. You can see by the third image that it was swapped out for a Lyss Healer. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyLKnMC6uN9Vk9DrPJSkBo-7TfKJKaSJJgzW726M0KiJVU_ORIPg-XLqAR_pCh0fm054ZJ54gixmNlqskVsEyyJR5UCcIjJBilcjVKFONLfdwvfwbp9ocpZJum_Av6y7tv8c11IGDwBUNC/s1600/20170611_120419.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyLKnMC6uN9Vk9DrPJSkBo-7TfKJKaSJJgzW726M0KiJVU_ORIPg-XLqAR_pCh0fm054ZJ54gixmNlqskVsEyyJR5UCcIjJBilcjVKFONLfdwvfwbp9ocpZJum_Av6y7tv8c11IGDwBUNC/s640/20170611_120419.jpg" width="640" /></a></div>
First game wasn't too good to be honest. He gave me a vengeance move at the cost of one sentinel and parked everything close enough for me to kill.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd3k10vGLxUjv4M_3StEbE3CvxRLeZiLHdT7TZRj_lJP1X9r-rGotKKvwyoWIMILZBreTyOOHNeDyirYvDP4IDHs20__Vg_BpvcVdGdkF4RIiUDFAnf0bLBNpb5qDJlUiU21g8lNScsdgp/s1600/20170611_122248.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjd3k10vGLxUjv4M_3StEbE3CvxRLeZiLHdT7TZRj_lJP1X9r-rGotKKvwyoWIMILZBreTyOOHNeDyirYvDP4IDHs20__Vg_BpvcVdGdkF4RIiUDFAnf0bLBNpb5qDJlUiU21g8lNScsdgp/s640/20170611_122248.jpg" width="640" /></a>Here the Blood Runners kill one Sentinel. Allowing the Scyir and the unit to clear enough space and cover enough ground with Vengeance to charge the Mammoth. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAc_N6MEt-kBCx_3RbR6-ybRr0YnclSN8TwczoEoLeE-6wGX33vPDNQ_6yF_ozY-AmPGdekcTzbcx02zG9RkHUJ5o0Ud6-kCPwN7_EcsBHsUkm6UJ2was7_fQE-gF8jB0XW044Wlr0ZpAd/s1600/20170611_123017.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAc_N6MEt-kBCx_3RbR6-ybRr0YnclSN8TwczoEoLeE-6wGX33vPDNQ_6yF_ozY-AmPGdekcTzbcx02zG9RkHUJ5o0Ud6-kCPwN7_EcsBHsUkm6UJ2was7_fQE-gF8jB0XW044Wlr0ZpAd/s640/20170611_123017.jpg" width="640" /></a></div>
This picture halfway through my turn shows Helios pulling in his Gladiator. Issyria could feat, ancillary attack Helios. Which was necessary as Helios missed one of his 3 shots so the Ancillary attack one meant I could pull the Gladiator close enough.<br />
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So the Gladiator goes down to Helios, Skarath can Paralyze and kill the Archidon. With feat, Crusaders Call and Tactician the Invictors Assault through the Sentinels to clear off the remaining Blood Runners then the Sentinels Charge through the Invictors on to the Mammoth. </div>
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I forget about the Agoniser giving -2STR but Issyrias feat swings the dice hard enough. </div>
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Laugh</div>
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Learn</div>
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Re rack.</div>
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Now unfortunately I don't play enough Mammoth in Skorne to know how lucky I really got this game. I feel like he may have had a few opportunities that he didn't see.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbsWMQpK8gjG1yOf5zJSR36n_IwARikWC45u5JxJIP9uB5bM2HLoziV2IuA-cwbEJUVcFao5zWarnG4FhJoLnEkHRKr4IyKqX3yEBKDjFGAT72ttLSWDmVctCuPcZXfOsbb0mKwqoIIQJn/s1600/20170611_131401.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgbsWMQpK8gjG1yOf5zJSR36n_IwARikWC45u5JxJIP9uB5bM2HLoziV2IuA-cwbEJUVcFao5zWarnG4FhJoLnEkHRKr4IyKqX3yEBKDjFGAT72ttLSWDmVctCuPcZXfOsbb0mKwqoIIQJn/s640/20170611_131401.jpg" width="640" /></a></div>
Ret turn 1<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDSl1fIyg5SCSTYftSvzmrFoJjeUYrZGO6cW7ROEd3ooM6S_yqMl44xQpAm4JXkv-Y46_Ihjn78Df02-M0-gbu31Bk7Q-j4_N1zI3bLopWz2VrRP9qDAyj1XkGtI8ZYp3rSxGXcy5YNtId/s1600/20170611_132301.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="900" data-original-width="1600" height="360" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDSl1fIyg5SCSTYftSvzmrFoJjeUYrZGO6cW7ROEd3ooM6S_yqMl44xQpAm4JXkv-Y46_Ihjn78Df02-M0-gbu31Bk7Q-j4_N1zI3bLopWz2VrRP9qDAyj1XkGtI8ZYp3rSxGXcy5YNtId/s640/20170611_132301.jpg" width="640" /></a></div>
Skorne turn 1<br />
Ret turn 2<br />
I feat this turn. It was a bit pre emptive. I used it to kill his Archidon and to take out most of his Blood Runners with 2 Discordia sprays. I also hit the Gladiator causing it Brain Damage. This feels like a good ability.<br />
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Ret turn 2<br />
Skorne turn 2<br />
My army is pretty well split, so when Morghoul comes in to feat the forest and Discordia block a lot of his LOS. He only gets Discordia and 4 Invictors with Blind. He casts a Mortality on Discordia and gives the Gladiator Rush.<br />
His Blood Runners step in and kill the Scyir but Discordia can use this to trigger Admonition and step out of LOS of his Gladiator.<br />
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Skorne turn 2<br />
Ret turn 3<br />
Discordia shakes and turns to face the Blood Runners which are threatening Issyria. Boosting both times she kills them with a spray. Then Issyria activates and Ancillary attacks Disco putting some damage on the Gladiator and killing both Paingivers behind it. Next the Stormfall Archers light it up and finally 4 charging non blind Invictors finish it off.<br />
On the other flank the Sentinels mini feat and with Inviolable Resolve up kill the Objective the Agoniser and put some damage on the Shaman.<br />
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Skorne turn 3<br />
Ret turn 3, 1 control point<br />
The Mammoth takes pains to step away from the Sentinels while putting 3 shots into the Invictors, killing 4.<br />
Morghoul being front and center Apparitions in amongst the Invictors who killed the Gladiator, with a Flashing Blade kills them all. Then charges forward killing another and leaving only the Standard the Souless and the newly promoted unit leader.<br />
The Shaman, engaged, steps out of the forest.<br />
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Skorne turn 3<br />
Ret turn 4, 1 control point<br />
Discordia gets all the focus and a concentrated power. Issyria Ancillary attacks Discordia who misses the Mammoth but kills a Paingiver behind it with her spray, then Velocities away to be in the zone and near Hypnos.<br />
Discordia walks up and starts swinging at the Mammoth. After the Storm fall archers and Hypnos took shots and the dust settles the Mammoth still has 3 boxes.<br />
The sentinels clear the zone.<br />
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Skorne turn 4<br />
Ret turn 4, 3 control points<br />
The Mammoth bulldozed Discordia back and wrecks her while his Puppet Master guy contests the zone. Morghoul sets to work with Flashing blade killing more Invictors the Mechanik and the last Storm fall Archer.<br />
Because Issyria ran away he may not have had an assassination. However I wonder if the Mammoth could have just Bulldozed Discordia away and charged her or shot her in the face a few times.<br />
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Skorne turn 4<br />
Ret turn 5, 3 control points.<br />
There was no point playing past this turn. Killing the Mammoth would be trivial. As would killing the puppet master guy, which would give me a scenario win. Issyria could also just fall back to the flag and Jam, eventually winning on scenario. So we did the only sensible thing and I went all in on Assassination.<br />
<br />
Hypnos took all the focus and Issyria went up and cast a Blinding Light on Morghoul and missed! So did it again and hit. Then Ancillary attacked Hypnos shooting Morghoul for 7 damage forcing a transfer, but he couldn't as the Mammoth was full. Then Hypnos activated stepped up to Morghoul, missed the first attack but landed the second inflicting Shadow Bind. This made the 3rd attack bought with focus land much easier and Morghoul went down.<br />
<br />Cyrysthttp://www.blogger.com/profile/09564174264880954551noreply@blogger.com3tag:blogger.com,1999:blog-7913996851971301532.post-39429800984631781782017-06-10T04:31:00.000-07:002017-06-18T22:37:16.305-07:00The Philosophy of The Winner.<br />
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<h2 style="border: 0px; font-family: "open sans" , sans-serif; font-size: 22px; font-stretch: normal; font-weight: normal; line-height: 1.2em; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;">
<span style="background-attachment: initial; background-clip: initial; background-image: initial; background-origin: initial; background-position: initial; background-repeat: initial; background-size: initial; border: 0px; margin: 0px; outline: 0px; padding: 0px; vertical-align: baseline;">The philosophy of the winner.</span></h2>
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<i> </i><br />
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This is a Warmachine and Kendo blog, with an intent to draw parallels between martial arts and miniature war gaming. Specifically between fighting styles and ways to present and disassemble conflicts or encounters, from a table top perspective problems and answers. <br />
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<h4>
<i>This post gets quite esoteric, but in the future I plan to have much more specific and applicable advice.</i></h4>
<h4>
<i> </i></h4>
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Tim Bankey had said in a podcast that part of his training program was to support the development of personal growth through the game. People came to him because they wanted to be better players. By being a better player I believe it leads us to be better people. This philosophy is at the heart of most martial arts. </div>
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<span style="font-family: "georgia" , "times new roman" , serif; font-size: large;"><i>The development of a player continues through years and years of experience.</i></span><br />
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I can think of few other martial arts where once the grade has been achieved you can still expect to win or lose gracefully to a less experienced player. Yet the development of a player continues through years and years of experience. You don't get shodan and expect to be un beatable, likewise you don't get to 7th dan and have that expectation either. </div>
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Every match is its own entity with its own possibilities and as has been memed you can play the perfect game and still lose.</div>
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If any body picks up an army or shinai and waves it around, they probably wont do too well. But with a little training they can start to get it right. With a lot of training they start to carve in the patterns which may result in successes now and then. To win consistently, they need to be able to drawn upon the repeated practice, consistent successful experience and not make any mistakes. The truth of why we lose however I think is more to do with the concept of playing against yourself, rather than against your opponent.</div>
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So whats the point of doing Kendo for 30 years if I am still going to get punked by 18 year olds with 2 years of high school kendo under their belt?<br />
The point is it is a path of personal development. I don't gauge my success on whether I win or lose so much, but on how far I have come. New practitioners encounter this wall a few months into their training. Plenty of times a player may think they have scored a perfect hit, but have not been awarded the point. Its almost seen as a bias towards more experienced or even Japanese players. Judges and teachers seem to focus more on all of the components of the strike, and use this as a reason for their judgement. So I could say, "Hey man I hit this guy like 5 times on the head before he even struck my glove, why did he win and I lose?" The answer is that I did not have "true" strikes.<br />
This concept of a true strike is built into the foundation of Kendo. The mind and body must be in harmony to deliver a well timed and coordinated strike. If any part of the motion of the body betrays doubt in the mind of the attacker, then the strike will not be true, and thus not awarded. This is less of a representation of making an attack that would fell your opponent in one hit, but more of a display of self determination and control. </div>
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As the saying goes, he who hesitates is lost, and such a saying is no truer than in a sword fight. If you can read the hesitation in your opponent then you have the opportunity to strike a winning blow. Therefore if you get hit by your opponent, it is not a sign of their skill as much as it is a sign of your weakness. You may have had a lapse in concentration, confidence or courage and this created an opportunity for your opponent to overcome you. This psychological battle is key to Kendo and I would say to any competitive environment. The answer, in Kendo is to develop a fortitude of mind. To become hyper aware of your own state of mind and body and in this way overcome your opponent through strength of will. Strikes in Kendo can happen so fast, and almost simultaneously. This leads to the judgement system of a true strike to be a necessity. It distills it down from want-to-be-jedi going at each other with nerf bats to the confrontation of wills in a battle of self awareness. (not that beating eachother with nerf bats isn't fun, it is. And so Games Workshop is still a popular and successful company.)</div>
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Now look at Warmachine. Its not always your skill that wins you the game, its capitalizing on your opponents mistakes. This in fact is the key skill. Much like a Kendo player will seize upon the opportunity his opponent has opened for him. Your opponents mistakes come about through mis-placement, mis-judgement and mis-informed decisions and you without hesitation seize these opportunities.<br />
I would argue that to not make these mistakes you need to know your own rules, know your enemies rules and dont tilt. This in other words is: know yourself, know your enemy and stay true. Because you dont want to give your opponent a mistake you have made, which he can capitalize on, you are essentially, as in Kendo, playing against yourself. </div>
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<span style="font-family: "georgia" , "times new roman" , serif;"><i><span style="font-size: large;">Playing a good game is more important than winning</span></i>.</span></div>
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Your skill or your level as a player, should be judged on how clean and precise a game you have played, and not on whether you have simply won or lost. Adopting this mindset allows one to play more calm, level headed and rewarding games of Warmachine. Imagine if instead of the normal victory condition, a player was deducted points for every mistake they made, like a test.<br />
Oops left him in charge range, I let that beast frenzy, I left my jack out of control, gambled on 2 models with tough to block a charge lane, forgot about this effect, forgot to use that effect. </div>
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It is my presumption that if you decided to become a better player, by not making those mistakes you would win more games. </div>
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You could bring the latest op broken theme list jankery and maybe faceroll all of your opponents, but it means little if you played a sloppy game and won only on the merits of the list, or luck. On the other hand you might have played the perfect game, but simply been diced, in this case you can be happy that you played well.<br />
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In the legend of Miyamoto Musashi, he had beaten an opponent in a duel with a sword made of wood, carved from the oar of his boat. In this fight he supposedly showed up late, to specifically tilt his opponent. Who, upon seeing this unkempt, late, wooden sword wielding excuse for a samurai, was soundly defeated. Its not because Musashis wooden sword was longer, or heavier, or carved from a tree which gave him 18 free points worth of solos. He simply was a player who knew himself, knew his opponent and had the advantage of a calm confident mind over an enraged one. Now whether or not it was dirty play for him to show up late on purpose is another question. I see it as unsportsmanlike , however in a duel to the death, he could be forgiven. Thankfully Warmachine is not a duel to the death, so then people need not be so cut throat. In fact usually the simple act of remaining calm in a crisis is enough to generally unhinge all but the most resolved opponents. </div>
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This ability to be a calmed centered person is what we might call being, cool, calm, level headed, in the zone, on fire, in a flow state, Zen, or possessing mushin. Its basically being in a mentally prepared fortress where there are no distractions to allow you to make a mistake. You don't need to think or analyze any action and everything is the result of a completely subconscious natural reaction. The legendary Zen master Takuan Soho said: </div>
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<i><span style="font-size: xx-small;">"The mind must always be in the state of 'flowing,' for when it stops anywhere that means the flow is interrupted and it is this interruption that is injurious to the well-being of the mind. In the case of the swordsman, it means death. When the swordsman stands against his opponent, he is not to think of the opponent, nor of himself, nor of his enemy's sword movements. He just stands there with his sword which, forgetful of all technique, is ready only to follow the dictates of the subconscious. The man has effaced himself as the wielder of the sword. When he strikes, it is not the man but the sword in the hand of the man's subconscious that strikes."</span></i></div>
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The sword in the hand of the mans subconscious that strikes. This is basically a description of the act of creating art. Warfare is an art, combat is an art, conversation, argument, essay writing. They all involve an aspect of creativity which is unlocked or catalyzed by the power of an unfettered mind. </div>
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So keep calm and apply sentinels</span></i></span><span style="font-family: "open sans" , sans-serif; font-size: 14px;">. </span></h4>
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No really, know what your units are capable of, know what the enemy is capable of. Expand your awareness to be prepared for what your opponent can do. Keep calm and do what you need to do, without over thinking it. Learn to trust yourself and grow from your mistakes. </div>
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There is a lot more to talk about, but I am going to end this post on this advice. </div>
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We play Warmachine to have fun, and to win. What we can change to increase our level of fun is our concept of winning. Winning should not be going 4 and 0 at local games night. Winning is when you have witnessed your development as a player. Winning is when you learn something new or discover a way to overcome a challenge. Winning is a side effect in the state of positive change in personal development. Winning is watching your opponent dice you, not tilting and congratulating them. Winning is playing that unplayable caster, unit, or match up and playing well. Winning is building your own lists and answers, problems and skews. </div>
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<span style="font-weight: normal;"><span style="font-family: "georgia" , "times new roman" , serif;"><i>Winning is finding your own way to be a success. </i></span></span></h3>
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The MMA fighter Connor McGregor attributes in part some of his HUGE success in MMA to being a gamer. Others attribute part of his success to his unorthodox way of fighting.</div>
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My point is to become successful in what you love you need to locate the tools to develop your own style and practice working on the strengths your unique style has. </div>
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Success is in imitation and innovation and accepting failure positively.</div>
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I hope we can find our own paths to becoming better people and players together. </div>
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Cyrysthttp://www.blogger.com/profile/09564174264880954551noreply@blogger.com0